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Moral Dilemma: Killing and Deaths in RPGs
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<blockquote data-quote="aramis erak" data-source="post: 8444765" data-attributes="member: 6779310"><p>There are a number... some with recent editions</p><p>Twilight 2000</p><p>Alien (Colonial Marines mode is all about the kicking ass.)</p><p>Warhammer FRP has a lot of groups who fall into the "it's D&D, only Edgier" trope/trap... and rules which enable it.</p><p>Star Wars is often heavy on combat.</p><p>Traveller is also often heavy on combat - one of the three suggested modes is the mercenary band trying to make a living... (Heavily reinforced with <em>CT</em> <em><u>Bk 4: Mercenary</u></em>.</p><p>MegaTraveller ups the stakes... by being set during a civil war fought with weapons of mass destruction. </p><p>Mongoose Traveller supports the same modes.</p><p>2300, including the Mongoose Version, is set around a war with an enemy that only gets smart after being hurt... and hints strongly that mercenary actions are a good campaign option.</p><p>Most cyberpunk games are heavy on the ultraviolence... 10% of the story,75% of the playtime... but it is, if the Players aren't clueless, intentionally short and decisive.</p><p>Most Supers games are "rubberman physics" high combat...</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8444765, member: 6779310"] There are a number... some with recent editions Twilight 2000 Alien (Colonial Marines mode is all about the kicking ass.) Warhammer FRP has a lot of groups who fall into the "it's D&D, only Edgier" trope/trap... and rules which enable it. Star Wars is often heavy on combat. Traveller is also often heavy on combat - one of the three suggested modes is the mercenary band trying to make a living... (Heavily reinforced with [I]CT[/I] [I][U]Bk 4: Mercenary[/U][/I]. MegaTraveller ups the stakes... by being set during a civil war fought with weapons of mass destruction. Mongoose Traveller supports the same modes. 2300, including the Mongoose Version, is set around a war with an enemy that only gets smart after being hurt... and hints strongly that mercenary actions are a good campaign option. Most cyberpunk games are heavy on the ultraviolence... 10% of the story,75% of the playtime... but it is, if the Players aren't clueless, intentionally short and decisive. Most Supers games are "rubberman physics" high combat... [/QUOTE]
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