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General Tabletop Discussion
*TTRPGs General
Moral Dilemma: Killing and Deaths in RPGs
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<blockquote data-quote="MGibster" data-source="post: 8446188" data-attributes="member: 4534"><p>A lot of people think I'm joking when I say this but I'm serious. One of the problems I have with the way violence is portrayed for young people is that it's not realistic enough. As a wee mgibster, shows like Knight Rider, The A-Team, The Transformers, and GI Joe were staples. On these shows, there were copious amounts of violent acts but rarely were there any meaningful consequences attached to them. The A-Team was particularly egregious with multiple people firing fully automatic weapons at one another and nobody being hurt. What I'm getting at is that violence has a cost. When you shoot someone they don't just slump over quietly they very often take a few minutes to die. </p><p></p><p>So maybe violence as entertainment for younger people should be a bit more realistic. When someone is shot or stabbed they don't just keel over a die quietly. They die over the course of a few moments with the rattle of their breathing growing louder as their lungs fill with blood and the hole in their chest makes a weird wheezing noise. Or perhaps they bleed out while crying for their mothers. Maybe players would be less apt to opt for violence in D&D if that dying elf prayed for his god to watch over his son who would now no longer have a father. </p><p></p><p>Like I said earlier, maybe I was a weird kid. I do know there were some shows I watched aimed at children that did show the consequences of violence. In the original Robotech series, I remember quite clearly the deaths of Roy Fokker and Ben Dixon. Admittedly I had to look up the name of Ben Dixon because it's been a long time. But it was one of the few cartoons I watched that actually showed the consequences of war. I'm also a proponent of characters being at risk of dying partially on the grounds that violence isn't safe.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8446188, member: 4534"] A lot of people think I'm joking when I say this but I'm serious. One of the problems I have with the way violence is portrayed for young people is that it's not realistic enough. As a wee mgibster, shows like Knight Rider, The A-Team, The Transformers, and GI Joe were staples. On these shows, there were copious amounts of violent acts but rarely were there any meaningful consequences attached to them. The A-Team was particularly egregious with multiple people firing fully automatic weapons at one another and nobody being hurt. What I'm getting at is that violence has a cost. When you shoot someone they don't just slump over quietly they very often take a few minutes to die. So maybe violence as entertainment for younger people should be a bit more realistic. When someone is shot or stabbed they don't just keel over a die quietly. They die over the course of a few moments with the rattle of their breathing growing louder as their lungs fill with blood and the hole in their chest makes a weird wheezing noise. Or perhaps they bleed out while crying for their mothers. Maybe players would be less apt to opt for violence in D&D if that dying elf prayed for his god to watch over his son who would now no longer have a father. Like I said earlier, maybe I was a weird kid. I do know there were some shows I watched aimed at children that did show the consequences of violence. In the original Robotech series, I remember quite clearly the deaths of Roy Fokker and Ben Dixon. Admittedly I had to look up the name of Ben Dixon because it's been a long time. But it was one of the few cartoons I watched that actually showed the consequences of war. I'm also a proponent of characters being at risk of dying partially on the grounds that violence isn't safe. [/QUOTE]
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