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General Tabletop Discussion
*TTRPGs General
Moral Dilemma: Killing and Deaths in RPGs
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<blockquote data-quote="Grendel_Khan" data-source="post: 8446742" data-attributes="member: 7028554"><p>Here's an honest question for you, though: What happens in the game if the Nazis surrender, and now the PCs have to deal with that?</p><p></p><p>Would that be the GM, in this case, derailing things by killing everyone's buzz with a moral and ethical dilemma? Should they instead play the Nazis fully cartoonish, fighting to the death even when the last of them is completely alone and outgunned? Or is it a potentially interesting moment and decision?</p><p></p><p>If this is a game where people are mowing down Nazis left and right I'm guessing the immediate solution would be equally pulpy or cinematic--knock out the prisoner(s) with a swift rifle butt to the head (no need to roll to hit and such), and press on, trusting that the GM isn't the punitive, petty type. But not all GMs or games are that clear about tone and genre, and the dreaded specter of <em>realism</em> (as interpreted by whomever) can creep into a session at any time, without warning. <em>Well, actually </em>some people regain consciousness very quickly, and so forth.</p><p></p><p>And if players decide to gun down some surrendered Nazis, that, to me, is narratively interesting too. Maybe the GM doesn't editorialize in that moment, or even apply consequences later or bring it up again. It's still something they've done, and does it mean they're now more likely to do it again? Will that one day result in a narrative impact, like their own captors realizing that, Hey, these are the guys that always execute our guys!</p><p></p><p>I'm not saying anyone should be dealing with the Big Questions every session, or maybe ever. Just saying that these issues aren't totally cut and dry, even when it seems like the general tone and genre and premise of a game have this one covered.</p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 8446742, member: 7028554"] Here's an honest question for you, though: What happens in the game if the Nazis surrender, and now the PCs have to deal with that? Would that be the GM, in this case, derailing things by killing everyone's buzz with a moral and ethical dilemma? Should they instead play the Nazis fully cartoonish, fighting to the death even when the last of them is completely alone and outgunned? Or is it a potentially interesting moment and decision? If this is a game where people are mowing down Nazis left and right I'm guessing the immediate solution would be equally pulpy or cinematic--knock out the prisoner(s) with a swift rifle butt to the head (no need to roll to hit and such), and press on, trusting that the GM isn't the punitive, petty type. But not all GMs or games are that clear about tone and genre, and the dreaded specter of [I]realism[/I] (as interpreted by whomever) can creep into a session at any time, without warning. [I]Well, actually [/I]some people regain consciousness very quickly, and so forth. And if players decide to gun down some surrendered Nazis, that, to me, is narratively interesting too. Maybe the GM doesn't editorialize in that moment, or even apply consequences later or bring it up again. It's still something they've done, and does it mean they're now more likely to do it again? Will that one day result in a narrative impact, like their own captors realizing that, Hey, these are the guys that always execute our guys! I'm not saying anyone should be dealing with the Big Questions every session, or maybe ever. Just saying that these issues aren't totally cut and dry, even when it seems like the general tone and genre and premise of a game have this one covered. [/QUOTE]
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