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Moral Dilemma: Killing and Deaths in RPGs
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<blockquote data-quote="uzirath" data-source="post: 8446749" data-attributes="member: 8495"><p>A schtick I've used with younger players (usually elementary age for this) when I want to run a traditional D&D-style dungeon crawl is to assume that the PCs are agents of the law. Their job is to capture any ne'er-do-wells that they defeat and deliver them to the authorities. Combat ends with arrest rather than death. This leads to changing the descriptions of combat somewhat. We usually apply this to sentient foes; non-sentient slimes and whatnot might be slain or simply driven off. </p><p></p><p>This certainly doesn't address the concern that [USER=4534]@MGibster[/USER] raised about violence for kids having no consequences. But it also allows for a more humane approach to their foes who may have just made bad choices rather than being Inherently Evil.</p><p></p><p>I could imagine a variation of this being palatable for older players. In a world with magic, perhaps there are ways to teleport incapacitated foes to the local jail. This wouldn't be compatible with a gritty GoT-style world but I don't think most people would bat an eye if this is how things worked around Waterdeep or Neverwinter. There might even be magically enforced equivalents of the Geneva Conventions.</p></blockquote><p></p>
[QUOTE="uzirath, post: 8446749, member: 8495"] A schtick I've used with younger players (usually elementary age for this) when I want to run a traditional D&D-style dungeon crawl is to assume that the PCs are agents of the law. Their job is to capture any ne'er-do-wells that they defeat and deliver them to the authorities. Combat ends with arrest rather than death. This leads to changing the descriptions of combat somewhat. We usually apply this to sentient foes; non-sentient slimes and whatnot might be slain or simply driven off. This certainly doesn't address the concern that [USER=4534]@MGibster[/USER] raised about violence for kids having no consequences. But it also allows for a more humane approach to their foes who may have just made bad choices rather than being Inherently Evil. I could imagine a variation of this being palatable for older players. In a world with magic, perhaps there are ways to teleport incapacitated foes to the local jail. This wouldn't be compatible with a gritty GoT-style world but I don't think most people would bat an eye if this is how things worked around Waterdeep or Neverwinter. There might even be magically enforced equivalents of the Geneva Conventions. [/QUOTE]
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