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moral dilemmas
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<blockquote data-quote="Grymar" data-source="post: 4762164" data-attributes="member: 41371"><p>I rarely do the "pick A or B, both of which suck" sort of moral dilemmas. I may spring one per campaign, but otherwise I find them to be anti-fun for my group. What I do really enjoy is making sure that the players know that their allies are not good guys, or that their actions do have consequences which will play out across the world. </p><p></p><p>For instance, I once used a fallen-paladin-turned-vampire as one of their primary contacts and benefactors. He still wanted to eliminate evil, but he also was aware that becoming a vampire (even against his will) had ruined his chances to be a "good guy." So he helped his church quietly, eliminating threats, stealing from organized crime and then donating the money to the church, that sort of thing. And he used the PCs party for many of these jobs. They were uncomfortable with it at times, since they were being asked to do some questionable things, but they knew the motives were in the right place (ends justifies the means). And they were never sure if he was going to turn on them, which added to the fun. (He never did, by the way. He was a great tortured character that I really enjoyed having around).</p></blockquote><p></p>
[QUOTE="Grymar, post: 4762164, member: 41371"] I rarely do the "pick A or B, both of which suck" sort of moral dilemmas. I may spring one per campaign, but otherwise I find them to be anti-fun for my group. What I do really enjoy is making sure that the players know that their allies are not good guys, or that their actions do have consequences which will play out across the world. For instance, I once used a fallen-paladin-turned-vampire as one of their primary contacts and benefactors. He still wanted to eliminate evil, but he also was aware that becoming a vampire (even against his will) had ruined his chances to be a "good guy." So he helped his church quietly, eliminating threats, stealing from organized crime and then donating the money to the church, that sort of thing. And he used the PCs party for many of these jobs. They were uncomfortable with it at times, since they were being asked to do some questionable things, but they knew the motives were in the right place (ends justifies the means). And they were never sure if he was going to turn on them, which added to the fun. (He never did, by the way. He was a great tortured character that I really enjoyed having around). [/QUOTE]
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