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<blockquote data-quote="EP" data-source="post: 5184781" data-attributes="member: 41744"><p>It's possible but the player will definitely need to get the heads up. We have two truly good devas (avenger and cleric of Bahamut) in our mercenary playtest group and they fit in just fine. The only trick is to give the devas their own motivation on top of the rest (e.g. mercs want the money/revenge, devas want to set things right). It really depends on the setting and what's been established before.</p><p></p><p>Playing a paladin's not as strict as it used to be and they're only bound by what YOU force on them. If you're willing to have a lawful good paladin lie and deceive his allies (as the infiltrating idea given above is a REALLY good one) without losing his powers or shifting his alignment, then why not? Undercover cops pretend to be bad guys all the time, but they're still cops.</p><p></p><p>The real trick is playing a paladin without the other players KNOWING he's a paladin...</p></blockquote><p></p>
[QUOTE="EP, post: 5184781, member: 41744"] It's possible but the player will definitely need to get the heads up. We have two truly good devas (avenger and cleric of Bahamut) in our mercenary playtest group and they fit in just fine. The only trick is to give the devas their own motivation on top of the rest (e.g. mercs want the money/revenge, devas want to set things right). It really depends on the setting and what's been established before. Playing a paladin's not as strict as it used to be and they're only bound by what YOU force on them. If you're willing to have a lawful good paladin lie and deceive his allies (as the infiltrating idea given above is a REALLY good one) without losing his powers or shifting his alignment, then why not? Undercover cops pretend to be bad guys all the time, but they're still cops. The real trick is playing a paladin without the other players KNOWING he's a paladin... [/QUOTE]
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