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Moral Gray Areas...
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<blockquote data-quote="Hand of Evil" data-source="post: 5185546" data-attributes="member: 371"><p>Old soapbox of mine -- A DM should define good and evil in their games, this creates your cultural taboos and conflicts. It also takes those moral grey areas and makes the players look beyond good and evil to things like loyality, interigity, friendship, etc. </p><p></p><p>As an example: </p><p style="margin-left: 20px">You are building a "crime family culture", what is good to this culture. Loyality, honor & intergity to family, wits, expanding the business, etc. What is seen as evil; not being loyal to family, not having intergity with family, being dumb, failure at business. What this does now; creates a family first culture, fathers & mothers are the leaders, honor to family is measurable (you can make up rules for it). </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Now, why is it a crime family? In many games worlds there are a number of laws; state, city, guild, church, country. Crime is normally in conflict with one of these, you just have to decide which one. In this case, say city and that the "crime families" have issues with taxes and an outside government now ruling the city.</p><p></p><p>As you can see, this sort of builds itself. </p><p></p><p>As far as paladins go, they have a code, look at the Boy Scout code and you will find that it allows a lot of flexiblity.</p></blockquote><p></p>
[QUOTE="Hand of Evil, post: 5185546, member: 371"] Old soapbox of mine -- A DM should define good and evil in their games, this creates your cultural taboos and conflicts. It also takes those moral grey areas and makes the players look beyond good and evil to things like loyality, interigity, friendship, etc. As an example: [INDENT]You are building a "crime family culture", what is good to this culture. Loyality, honor & intergity to family, wits, expanding the business, etc. What is seen as evil; not being loyal to family, not having intergity with family, being dumb, failure at business. What this does now; creates a family first culture, fathers & mothers are the leaders, honor to family is measurable (you can make up rules for it). Now, why is it a crime family? In many games worlds there are a number of laws; state, city, guild, church, country. Crime is normally in conflict with one of these, you just have to decide which one. In this case, say city and that the "crime families" have issues with taxes and an outside government now ruling the city.[/INDENT] As you can see, this sort of builds itself. As far as paladins go, they have a code, look at the Boy Scout code and you will find that it allows a lot of flexiblity. [/QUOTE]
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