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General Tabletop Discussion
*Dungeons & Dragons
Moral Quandry Over Possible DM Failures?
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<blockquote data-quote="DEFCON 1" data-source="post: 6533042" data-attributes="member: 7006"><p>Sometimes for some people, they're guidelines not rules. Some DMs care more about "spinning a good yarn" and making sure the story is fun for the players to roleplay in, then they are getting game mechanics right. There is nothing wrong with that particular style of play.</p><p></p><p>However, many players don't actually like playing in that way. Some players care much more that the "game" aspect of D&D is run correctly, interactively, and evenly. Dice rolls are sacred, rules are played as written and "DM fiat" is not appreciated. And there's nothing wrong with that particular style of play either.</p><p></p><p>But in either case... you aren't going to get the DM to suddenly change the way he plays to match the way you prefer to play. It's not going to happen. And if you try, all that's going to result is a lot of arguments and hurt feelings. Which means you just have to ask yourself what is more important to you? Playing in this group because you want to get together with people and game... or playing D&D "the right way" (however you consider "the right way" to be.) If it's the latter, then just tell your brother-in-law that you just don't think you fit the type of game the DM is running and go on your way. And if it's the former... just embrace the chaos and play into it, as you might find letting go of your preconceived notions of what a "good" gaming experience is might get broadened a bit.</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6533042, member: 7006"] Sometimes for some people, they're guidelines not rules. Some DMs care more about "spinning a good yarn" and making sure the story is fun for the players to roleplay in, then they are getting game mechanics right. There is nothing wrong with that particular style of play. However, many players don't actually like playing in that way. Some players care much more that the "game" aspect of D&D is run correctly, interactively, and evenly. Dice rolls are sacred, rules are played as written and "DM fiat" is not appreciated. And there's nothing wrong with that particular style of play either. But in either case... you aren't going to get the DM to suddenly change the way he plays to match the way you prefer to play. It's not going to happen. And if you try, all that's going to result is a lot of arguments and hurt feelings. Which means you just have to ask yourself what is more important to you? Playing in this group because you want to get together with people and game... or playing D&D "the right way" (however you consider "the right way" to be.) If it's the latter, then just tell your brother-in-law that you just don't think you fit the type of game the DM is running and go on your way. And if it's the former... just embrace the chaos and play into it, as you might find letting go of your preconceived notions of what a "good" gaming experience is might get broadened a bit. Good luck! [/QUOTE]
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Moral Quandry Over Possible DM Failures?
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