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General Tabletop Discussion
*Dungeons & Dragons
Moral Quandry Over Possible DM Failures?
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<blockquote data-quote="Dausuul" data-source="post: 6533186" data-attributes="member: 58197"><p>The DM is not a slave to the rulebooks. Everything you list here is something that I have done, and under the right circumstances would do again. The question is not whether your DM is "breaking the rules," but whether it's creating problems in the game.</p><p></p><p>Encountering monsters well above the party's level is fine. My players would be bored stiff if I stuck to the encounter guidelines. But when I go <em>way</em> beyond party level, I don't force them into a straight-up fight and I make sure they know how powerful the threat is. I may put a low-level party in an ancient dragon's lair; if I do, however, the ancient dragon doesn't attack them on sight, and I make it clear just how big and scary the dragon is. If they choose to attack anyway, the ensuing TPK is their own fault for being cosmically stupid. If you're being forced into fights so tough that the DM has to bail you out of them, you should discuss that with the DM.</p><p></p><p>Adjusting XP awards? Absolutely. I don't even use XP any more. The party levels up when I say so. However, if you feel like you're leveling up too slowly, that's an issue you should bring up.</p><p></p><p>Making up my own magic items? Not tailoring the loot to the party? You betcha. If you want a specific magic item in my game, you need to take action in the game world to go and find it. Ask around. Do research. You can get what you want, but it doesn't fall into your lap. That said, if the DM hands out items so potent that they overshadow the PCs using them, that can be an issue; and if you didn't find even one usable item out of 16, the DM might not be providing enough variety in the items.</p><p></p><p>I strongly recommend framing your concerns in terms of making the game better, rather than "You need to follow the rules." That never goes over well.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6533186, member: 58197"] The DM is not a slave to the rulebooks. Everything you list here is something that I have done, and under the right circumstances would do again. The question is not whether your DM is "breaking the rules," but whether it's creating problems in the game. Encountering monsters well above the party's level is fine. My players would be bored stiff if I stuck to the encounter guidelines. But when I go [I]way[/I] beyond party level, I don't force them into a straight-up fight and I make sure they know how powerful the threat is. I may put a low-level party in an ancient dragon's lair; if I do, however, the ancient dragon doesn't attack them on sight, and I make it clear just how big and scary the dragon is. If they choose to attack anyway, the ensuing TPK is their own fault for being cosmically stupid. If you're being forced into fights so tough that the DM has to bail you out of them, you should discuss that with the DM. Adjusting XP awards? Absolutely. I don't even use XP any more. The party levels up when I say so. However, if you feel like you're leveling up too slowly, that's an issue you should bring up. Making up my own magic items? Not tailoring the loot to the party? You betcha. If you want a specific magic item in my game, you need to take action in the game world to go and find it. Ask around. Do research. You can get what you want, but it doesn't fall into your lap. That said, if the DM hands out items so potent that they overshadow the PCs using them, that can be an issue; and if you didn't find even one usable item out of 16, the DM might not be providing enough variety in the items. I strongly recommend framing your concerns in terms of making the game better, rather than "You need to follow the rules." That never goes over well. [/QUOTE]
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