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General Tabletop Discussion
*Dungeons & Dragons
Moral Quandry Over Possible DM Failures?
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<blockquote data-quote="Gnarl45" data-source="post: 6533524" data-attributes="member: 6787695"><p>A DM isn't allowed to make up magic items and modify monsters? I wonder what's going to happen when your DM creates a new monster! Imagine if it looks like an orc but is called an orc grunt and has a battleaxe and a shield!</p><p></p><p>And what's this thing about magic items that don't fit the party? This is exactly why I didn't want guidelines in the DMG. It creates expectations and creates a conflict between players and DM when the DM tries something different than the guidelines.</p><p></p><p>As for the XP awards, are you sure your DM is awarding XP by monsters killed? Some DM award XP when you reach a milestone.</p><p></p><p>And finally, those encounters are deadly for a reason. So you don't rush in there like a brainless moron and use your brains! There are 4 types of encounters: easy ones that are just there to make you doubt, average ones you can rush into, hard ones where you need to think, and impossible ones that you need to avoid.</p><p></p><p>Your DM isn't doing anything wrong. You need to keep an open mind. RPGs are meant to tell different types of stories. Your DMs will sometimes put a cap on your ability scores of 16 so you never get too strong and create a scary dangerous world. Others will go over the top on magic items and you'll have the joy of playing high powered characters. One day a DM might even give you a pet that can bite without you telling him to do so!</p><p></p><p>I think you should give it a shot with a more open-minded attitude. You know, try something new! But if you don't like monty haul campaigns, you can always talk to your brother in law. Every type of campaign isn't for everybody. You guys should be able to work out something.</p></blockquote><p></p>
[QUOTE="Gnarl45, post: 6533524, member: 6787695"] A DM isn't allowed to make up magic items and modify monsters? I wonder what's going to happen when your DM creates a new monster! Imagine if it looks like an orc but is called an orc grunt and has a battleaxe and a shield! And what's this thing about magic items that don't fit the party? This is exactly why I didn't want guidelines in the DMG. It creates expectations and creates a conflict between players and DM when the DM tries something different than the guidelines. As for the XP awards, are you sure your DM is awarding XP by monsters killed? Some DM award XP when you reach a milestone. And finally, those encounters are deadly for a reason. So you don't rush in there like a brainless moron and use your brains! There are 4 types of encounters: easy ones that are just there to make you doubt, average ones you can rush into, hard ones where you need to think, and impossible ones that you need to avoid. Your DM isn't doing anything wrong. You need to keep an open mind. RPGs are meant to tell different types of stories. Your DMs will sometimes put a cap on your ability scores of 16 so you never get too strong and create a scary dangerous world. Others will go over the top on magic items and you'll have the joy of playing high powered characters. One day a DM might even give you a pet that can bite without you telling him to do so! I think you should give it a shot with a more open-minded attitude. You know, try something new! But if you don't like monty haul campaigns, you can always talk to your brother in law. Every type of campaign isn't for everybody. You guys should be able to work out something. [/QUOTE]
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Moral Quandry Over Possible DM Failures?
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