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Morale Checks - How Would You?
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<blockquote data-quote="GMMichael" data-source="post: 7968051" data-attributes="member: 6685730"><p>When would probably be at an initiating event, like first friend down, leader down, or discovering that the enemies have a cave troll.</p><p></p><p>Better yet, though it's a little meta, is when a PC uses an action to intimidate opponents. That limits the amount of GM-initiated rolls, and puts the morale checks in the hands (initiative) of the PCs.</p><p></p><p>I wouldn't normally want to use morale rules either, but GMs can get tunnel vision - trying to make opponents deadly before making them realistic.</p><p></p><p></p><p>So the bad guys' character sheets don't provide a reference point? Interesting...</p><p></p><p></p><p>So a leader could use an action, say Persuade, to keep a gnome in a fight? </p><p></p><p>That's a good point - once you're hurting, if you're a person or a beast, fleeing becomes a really attractive option. Not so much if you're mindless. Also, it takes a friend or a leader to keep you around. No reason to stick around if no one needs you there. But if you're not hurting, you still wouldn't necessarily want to continue a hopeless fight.</p><p></p><p>What about Willpower versus a PC's Persuade? Should that require a PC action (fewer rolls), or be automatic when a triggering event takes place (more rolls)?</p></blockquote><p></p>
[QUOTE="GMMichael, post: 7968051, member: 6685730"] When would probably be at an initiating event, like first friend down, leader down, or discovering that the enemies have a cave troll. Better yet, though it's a little meta, is when a PC uses an action to intimidate opponents. That limits the amount of GM-initiated rolls, and puts the morale checks in the hands (initiative) of the PCs. I wouldn't normally want to use morale rules either, but GMs can get tunnel vision - trying to make opponents deadly before making them realistic. So the bad guys' character sheets don't provide a reference point? Interesting... So a leader could use an action, say Persuade, to keep a gnome in a fight? That's a good point - once you're hurting, if you're a person or a beast, fleeing becomes a really attractive option. Not so much if you're mindless. Also, it takes a friend or a leader to keep you around. No reason to stick around if no one needs you there. But if you're not hurting, you still wouldn't necessarily want to continue a hopeless fight. What about Willpower versus a PC's Persuade? Should that require a PC action (fewer rolls), or be automatic when a triggering event takes place (more rolls)? [/QUOTE]
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