LostSoul
Adventurer
This is pretty much off the cuff.
At the end of each round, the monsters may have to make a morale check. They roll their Will (Will Defence -10 + 1d20) against an Easy DC set by the level of the party.
Triggers for morale checks:
- Leader is in a bad way or dead
- 1/2 or more of the monsters are in a bad way or dead
- In a bad way: Bloodied, stunned, dominated, prone + dazed, immobilized + no ranged attack, etc. DM should make a judgement call.
Modifiers to DC:
- per "bad way"/dead monster: +2
- leader dead: +5
- per "bad way" PC: -2
- per unconcious/dead PC: -5
- per monster not in a bad way: -2
Result of Failure: Monsters change tactics. Possible options are:
- run for it
- threaten coup de grace on downed PC
- attempt parley
- offer bribe
- surrender
- exhaust limited resources?
At the end of each round, the monsters may have to make a morale check. They roll their Will (Will Defence -10 + 1d20) against an Easy DC set by the level of the party.
Triggers for morale checks:
- Leader is in a bad way or dead
- 1/2 or more of the monsters are in a bad way or dead
- In a bad way: Bloodied, stunned, dominated, prone + dazed, immobilized + no ranged attack, etc. DM should make a judgement call.
Modifiers to DC:
- per "bad way"/dead monster: +2
- leader dead: +5
- per "bad way" PC: -2
- per unconcious/dead PC: -5
- per monster not in a bad way: -2
Result of Failure: Monsters change tactics. Possible options are:
- run for it
- threaten coup de grace on downed PC
- attempt parley
- offer bribe
- surrender
- exhaust limited resources?