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Morale in d20 Modern
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<blockquote data-quote="Peterson" data-source="post: 2051437" data-attributes="member: 21431"><p>Interesting thoughts...</p><p></p><p>My example is from D&D, though it could work just as well for D20 Modern. It also works far more effectively in small groups, than mass combat, in my opinion.</p><p></p><p>Simply put, if the opponent rolled a Natural One during <em>any</em> D20 roll, that opponent required a Willpower roll vs Panick/Fear (normally a DC 18, just cause it sounded good and most were above 4th level). Failure meant the opponent dropped his weapon and ran from the battle in fear. Success meant he was merely Shaken for one round. I also used this "house rule" when a Massive Damage Save was needed, as a secondary effect from taking a large amount of sudden damage. I believe, in all the time the house rule was in effect, it got used a total of 15 times (partly due to myself forgetting to use the house rule at times) in over a year of gaming (three times a month). I think only two opponents failed their saves, but it made combat more interesting and created some memorable NPCs.</p><p></p><p>To use the idea for D20 Modern, I would think that dropping the Will save DC to 14 would be more than fair, seeing as how the base saves are lower throughout D20 Modern than 3.5 D&D. Of course, to be fair, I'd probably just come up with something different, with more modifiers and the such. Mine was just a simple, off the cuff ruling to make combat a bit more chaotic - and trying to keep the number of die rolls down.</p><p></p><p>Peterson</p></blockquote><p></p>
[QUOTE="Peterson, post: 2051437, member: 21431"] Interesting thoughts... My example is from D&D, though it could work just as well for D20 Modern. It also works far more effectively in small groups, than mass combat, in my opinion. Simply put, if the opponent rolled a Natural One during [I]any[/I] D20 roll, that opponent required a Willpower roll vs Panick/Fear (normally a DC 18, just cause it sounded good and most were above 4th level). Failure meant the opponent dropped his weapon and ran from the battle in fear. Success meant he was merely Shaken for one round. I also used this "house rule" when a Massive Damage Save was needed, as a secondary effect from taking a large amount of sudden damage. I believe, in all the time the house rule was in effect, it got used a total of 15 times (partly due to myself forgetting to use the house rule at times) in over a year of gaming (three times a month). I think only two opponents failed their saves, but it made combat more interesting and created some memorable NPCs. To use the idea for D20 Modern, I would think that dropping the Will save DC to 14 would be more than fair, seeing as how the base saves are lower throughout D20 Modern than 3.5 D&D. Of course, to be fair, I'd probably just come up with something different, with more modifiers and the such. Mine was just a simple, off the cuff ruling to make combat a bit more chaotic - and trying to keep the number of die rolls down. Peterson [/QUOTE]
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