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<blockquote data-quote="MwaO" data-source="post: 7466644" data-attributes="member: 12749"><p>My 'simple fighter' is lose all daily & encounter powers — keeping utility powers and features other than armor+weapons+skills and gain the following:</p><p>Power called "Fighter's Strike" which is a basic attack that does 1w+stat, uses Str for most things, Dex if using light blades, light thrown or projectile weapons. Ideally, Combat Challenge for regular Fighters, which this build does not get, has to use that power.</p><p></p><p>Class Feature: "Dual Fighter's Strike" which allows Fighter's Strike to be used twice when used as a standard.</p><p></p><p>That's it. It functions in a really straightforward way, doing approximately the amount of damage it ought to do. Yes, boring as all get out, but really easy to toss to the guy who just wants to bash things and not deal with complexity.</p></blockquote><p></p>
[QUOTE="MwaO, post: 7466644, member: 12749"] My 'simple fighter' is lose all daily & encounter powers — keeping utility powers and features other than armor+weapons+skills and gain the following: Power called "Fighter's Strike" which is a basic attack that does 1w+stat, uses Str for most things, Dex if using light blades, light thrown or projectile weapons. Ideally, Combat Challenge for regular Fighters, which this build does not get, has to use that power. Class Feature: "Dual Fighter's Strike" which allows Fighter's Strike to be used twice when used as a standard. That's it. It functions in a really straightforward way, doing approximately the amount of damage it ought to do. Yes, boring as all get out, but really easy to toss to the guy who just wants to bash things and not deal with complexity. [/QUOTE]
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