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*Dungeons & Dragons
Morale systems
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7468339" data-attributes="member: 82106"><p>Yeah, I thought long and hard and tinkered and tested various schemes for morale, until I just came to the conclusion that loss of morale is and aught to be like losing a bunch of hit points. Now, if you have these hit points that you aren't actually going to use, because they're inevitably going to be lost due to whatever circumstance, then why have them to start with? You see where I'm going with this? </p><p></p><p>In effect monsters that are morally weaker simply come off as lower level, mechanically, than they would seem to warrant from a narrative standpoint. As an extreme example a 'cowardly giant' might be 15' tall and extremely strong, but he's still just a level 3 monster because he won't really fight more effectively than that in the long run.</p><p></p><p>Now, I think it would make sense to construct some sort of a device around this to help the GM tell this story effectively. That I haven't worked out yet.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7468339, member: 82106"] Yeah, I thought long and hard and tinkered and tested various schemes for morale, until I just came to the conclusion that loss of morale is and aught to be like losing a bunch of hit points. Now, if you have these hit points that you aren't actually going to use, because they're inevitably going to be lost due to whatever circumstance, then why have them to start with? You see where I'm going with this? In effect monsters that are morally weaker simply come off as lower level, mechanically, than they would seem to warrant from a narrative standpoint. As an extreme example a 'cowardly giant' might be 15' tall and extremely strong, but he's still just a level 3 monster because he won't really fight more effectively than that in the long run. Now, I think it would make sense to construct some sort of a device around this to help the GM tell this story effectively. That I haven't worked out yet. [/QUOTE]
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