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<blockquote data-quote="heretic888" data-source="post: 7469083" data-attributes="member: 60326"><p>Pretty much what I stated in my last post:</p><p></p><p><em>A non-player creature makes a morale saving throw when any of the following take place:</em></p><p><em>* They are bloodied for the first time in the encounter.</em></p><p><em>* Their leader is defeated.</em></p><p><em>* Their side is reduced to 1/2 its original numbers.</em></p><p><em>If a creature is particularly cowardly they get a -2 to the save, if particularly brave or reckless a +2 to the save. Elites and solos get their regular bonus to the moral save (+2 and +5, respectively). If a creature makes the save, they keep fighting; if they fail, they flee or surrender.</em></p><p></p><p>Of course, I adapted this from LostSoul's excellent Fiction-First 4E adaptation: <a href="http://www.enworld.org/forum/showthread.php?278034-4E-Hack-quot-Fiction-First-quot-Playtest" target="_blank">http://www.enworld.org/forum/showthread.php?278034-4E-Hack-quot-Fiction-First-quot-Playtest</a></p><p></p><p>I find its a pretty useful technology, as it gives you more wiggle room in using harder encounters and is a good antidote to "combat takes forever" than can happen in 4E.</p></blockquote><p></p>
[QUOTE="heretic888, post: 7469083, member: 60326"] Pretty much what I stated in my last post: [i]A non-player creature makes a morale saving throw when any of the following take place: * They are bloodied for the first time in the encounter. * Their leader is defeated. * Their side is reduced to 1/2 its original numbers. If a creature is particularly cowardly they get a -2 to the save, if particularly brave or reckless a +2 to the save. Elites and solos get their regular bonus to the moral save (+2 and +5, respectively). If a creature makes the save, they keep fighting; if they fail, they flee or surrender.[/i] Of course, I adapted this from LostSoul's excellent Fiction-First 4E adaptation: [url]http://www.enworld.org/forum/showthread.php?278034-4E-Hack-quot-Fiction-First-quot-Playtest[/url] I find its a pretty useful technology, as it gives you more wiggle room in using harder encounters and is a good antidote to "combat takes forever" than can happen in 4E. [/QUOTE]
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