Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Morale systems
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 7469765" data-attributes="member: 82106"><p>Yeah, my thinking and practice has evolved through 4 stages:</p><p></p><p>1) 4e - there simply is no provision for morale as such, except for the highly broken Intimidate implementation (which is IMHO garbage). This indicated the lameness of having a system that breaks with the "get the enemy to 0 hit points and he's defeated" paradigm, which is a good solid paradigm.</p><p></p><p>2) Morale system v1 - This was just basically an adaptation of what happens in AD&D (which is how I would classify [MENTION=81242]Lost Soul[/MENTION]'s mechanics too). It requires managing morale as a separate system and has the same disadvantage as the Intimidate system from 4e, it creates a 'second path' to defeating monsters, with attendant problems.</p><p></p><p>3) Morale system v2 - This was basically what [MENTION=996]Tony Vargas[/MENTION] is proposing here, that morale is some sort of a hit point penalty which creatures take when certain conditions are met. This DOES fix the issues with #1 and #2, now you have one thing to worry about, hit points. I've already stated why it is unsatisfactory, as it is ESSENTIALLY just cutting monster's hit points.</p><p></p><p>4) Morale system v3 - (this hasn't been implemented) Model morale as a positive influence on creatures hit points when they are in favorable morale situations. Thus leaders effectively heal their allies, bolstering their hit points. This would most likely have to be coupled with a system like #3 where hit points could wane due to situational factors. However that might be able to be factored into a combination of initial hit points and the effects of at least some powers. </p><p></p><p>As you can see, coming up with something that is both workable and satisfactory is hard. Mostly I have come to the conclusion that it is not really worth it. Instead simply downrate the levels of weak morale creatures, or even just slice off a surge, or add a surge, worth of hit points to creatures based on their situation before the fight starts.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7469765, member: 82106"] Yeah, my thinking and practice has evolved through 4 stages: 1) 4e - there simply is no provision for morale as such, except for the highly broken Intimidate implementation (which is IMHO garbage). This indicated the lameness of having a system that breaks with the "get the enemy to 0 hit points and he's defeated" paradigm, which is a good solid paradigm. 2) Morale system v1 - This was just basically an adaptation of what happens in AD&D (which is how I would classify [MENTION=81242]Lost Soul[/MENTION]'s mechanics too). It requires managing morale as a separate system and has the same disadvantage as the Intimidate system from 4e, it creates a 'second path' to defeating monsters, with attendant problems. 3) Morale system v2 - This was basically what [MENTION=996]Tony Vargas[/MENTION] is proposing here, that morale is some sort of a hit point penalty which creatures take when certain conditions are met. This DOES fix the issues with #1 and #2, now you have one thing to worry about, hit points. I've already stated why it is unsatisfactory, as it is ESSENTIALLY just cutting monster's hit points. 4) Morale system v3 - (this hasn't been implemented) Model morale as a positive influence on creatures hit points when they are in favorable morale situations. Thus leaders effectively heal their allies, bolstering their hit points. This would most likely have to be coupled with a system like #3 where hit points could wane due to situational factors. However that might be able to be factored into a combination of initial hit points and the effects of at least some powers. As you can see, coming up with something that is both workable and satisfactory is hard. Mostly I have come to the conclusion that it is not really worth it. Instead simply downrate the levels of weak morale creatures, or even just slice off a surge, or add a surge, worth of hit points to creatures based on their situation before the fight starts. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Morale systems
Top