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<blockquote data-quote="Garthanos" data-source="post: 7470059" data-attributes="member: 82504"><p>I think it works well - there may be problems with the Intimidate as a route to end of fight but it was made hit point dependent (so philosophically its not a blow regardless of the very likely problem of mechanics such as skill pumping and so on) </p><p></p><p>Insert the discussion here of the problem with sleep spell and you may see my point of view on it with the two of us swapping seats. </p><p></p><p> [MENTION=60326]heretic888[/MENTION]</p><p>My problem splitting it is basically distinguishing willingness and ability to fight on in a way that just isnt done in game AND that not distinguishing is why healing is called both healing and inspiration and similar things all over in the game as it stands.</p><p></p><p>About Intimidate - likely if you do uber optimize it you can end the fight entirely multiple enemies knocked from bloodied to functionally zero, with one standard action.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7470059, member: 82504"] I think it works well - there may be problems with the Intimidate as a route to end of fight but it was made hit point dependent (so philosophically its not a blow regardless of the very likely problem of mechanics such as skill pumping and so on) Insert the discussion here of the problem with sleep spell and you may see my point of view on it with the two of us swapping seats. [MENTION=60326]heretic888[/MENTION] My problem splitting it is basically distinguishing willingness and ability to fight on in a way that just isnt done in game AND that not distinguishing is why healing is called both healing and inspiration and similar things all over in the game as it stands. About Intimidate - likely if you do uber optimize it you can end the fight entirely multiple enemies knocked from bloodied to functionally zero, with one standard action. [/QUOTE]
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