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<blockquote data-quote="Tony Vargas" data-source="post: 7470202" data-attributes="member: 996"><p>That's very 1e AD&D DMG of you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> And, yeah, I'm fine with that.</p><p></p><p></p><p> My concern is that it seems like a novel (to 4e, obviously it's old-school) mechanic. Like Abdul, I have a preference for using existing mechanics, if possible, to keep the game consistent. Saves in 4e are a duration mechanic. Hmm... I suppose it could be the 'duration of your courage...' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> OK, there is /one/ example of a save that's not strictly speaking a duration mechanic. Fine. And, I suppose, in some instances, where the battlefield is just super-deadly, it can have an extreme effect of just being out of the fight or not. Fair point. </p><p></p><p>I guess establishing that team monster in a given encounter has 'brittle morale' or something would be like establishing that there's a bottomless pit or high cliff or the like, and anyone pushed over it is out of the combat - just one the PCs can't be pushed off. That'd make the combat 'easier' so you could have bigger exp budget...</p><p></p><p>...OK, I see it.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7470202, member: 996"] That's very 1e AD&D DMG of you. ;) And, yeah, I'm fine with that. My concern is that it seems like a novel (to 4e, obviously it's old-school) mechanic. Like Abdul, I have a preference for using existing mechanics, if possible, to keep the game consistent. Saves in 4e are a duration mechanic. Hmm... I suppose it could be the 'duration of your courage...' ;) OK, there is /one/ example of a save that's not strictly speaking a duration mechanic. Fine. And, I suppose, in some instances, where the battlefield is just super-deadly, it can have an extreme effect of just being out of the fight or not. Fair point. I guess establishing that team monster in a given encounter has 'brittle morale' or something would be like establishing that there's a bottomless pit or high cliff or the like, and anyone pushed over it is out of the combat - just one the PCs can't be pushed off. That'd make the combat 'easier' so you could have bigger exp budget... ...OK, I see it. [/QUOTE]
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