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<blockquote data-quote="Man in the Funny Hat" data-source="post: 5818488" data-attributes="member: 32740"><p>Not violence - vehemence. It's just that I've gone round on this topic before. As I said, for those who want morale rules it's just not going to affect me. People want morale rules and stats, they should game and be happy. Personally, not only do I not see a need for it but I see it as doing something that the DM not only could, but SHOULD be deciding himself.</p><p> </p><p>What I've seen with morale as regards D&D is that even those DM's who use them do not use them with any consistency. They ignore the fact that they are there often enough to beg the question of why they think they are in any way necessary. Then when they are used DM's use them more as an excuse. If the DM thinks the monsters should run away for reasons of morale - then they should run away. If the DM NEEDS them to run away, such as to prevent a TPK - then they should run away. Or stay, or change targets, or tactics, or whatever.</p><p> </p><p>Not argument - opinion, based on past discussion and personal experience.</p><p> I thought I made a clear point of indicating that others could and would do as they will. It's just my opinion that for an RPG morale rules are an outdated concept that actually usurps or dismisses roleplaying authority that should always be actively exercised by the DM. Morale rules cannot possibly encompass all the factors that go into morale on the scale of combat that D&D features. It is the very sort of thing for which D&D was created - for the DM and the players to be the ones to determine what the monsters, NPC's and the PC's themselves do AND WHY.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 5818488, member: 32740"] Not violence - vehemence. It's just that I've gone round on this topic before. As I said, for those who want morale rules it's just not going to affect me. People want morale rules and stats, they should game and be happy. Personally, not only do I not see a need for it but I see it as doing something that the DM not only could, but SHOULD be deciding himself. What I've seen with morale as regards D&D is that even those DM's who use them do not use them with any consistency. They ignore the fact that they are there often enough to beg the question of why they think they are in any way necessary. Then when they are used DM's use them more as an excuse. If the DM thinks the monsters should run away for reasons of morale - then they should run away. If the DM NEEDS them to run away, such as to prevent a TPK - then they should run away. Or stay, or change targets, or tactics, or whatever. Not argument - opinion, based on past discussion and personal experience. I thought I made a clear point of indicating that others could and would do as they will. It's just my opinion that for an RPG morale rules are an outdated concept that actually usurps or dismisses roleplaying authority that should always be actively exercised by the DM. Morale rules cannot possibly encompass all the factors that go into morale on the scale of combat that D&D features. It is the very sort of thing for which D&D was created - for the DM and the players to be the ones to determine what the monsters, NPC's and the PC's themselves do AND WHY. [/QUOTE]
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