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Morality and Sanity (WoD/Generic)
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<blockquote data-quote="Sylrae" data-source="post: 5107979" data-attributes="member: 48520"><p>That's a pretty reasonable assessment Celebrim. Recently they've moved to where everyone uses the vampire "Humanity" table, sometimes with one or two additions (with the exception of werewolff, from what I hear).</p><p></p><p>As for thinking we cannot agree on things, I often agree with your posts, and if I remember correctly you have often agreed with mine, when it comes to mechanics, the main difference seems to be taste of what we are looking for in our games.</p><p></p><p>You make a good point about hte difficulty for the GM. You would need to have the table in front of you for each player. In a game with 3-4 players that's not as big a deal, but I can see it being easier if you have a flat standard for everyone. If I have to pick between the flat morality system that IMO Doesn't work or no Morality system, for GMing purposes, I'd likely scrap the system entirely, and just come up with a separate madness system where the calls are determined by GM discretion with recommended modifiers, without Morality.</p><p></p><p>I'm not saying that it should have so many morality systems that you can play bad characters and have them count as full morality, such as many of the paths in vampire allowed you to do. I still want good characters to be good characters, and bad characters to be bad characters, but with slight differences in outlook. A good character from any morality path should still appear to be a good character to human beings, and they shouldn't have totally alien mentalities. I'm looking more for morality systems that ARE human in nature.</p><p></p><p>I'll use my girlfriend as an example: Under the WoD humanity/morality system, she has a morality of 6, because (sometimes to my annoyance) she doesn't see anything wrong with shoplifting from large companies whose stock is all covered by insurance. Under WoD's system, this would mean she is okay with hurting other people, withholding charity, and selfish thoughts, but these things cause her a great deal of guilt when they come up. She doesn't see things from an abstract right/wrong or legal/illegal perspective so much as from a "this is bad because people are hurt when you do it". She isn't a huge oddity. There are many people who have values differing from the standardized one in World of Darkness who are still Decent People, but according to the World of Darkness table, they are horrible people and they have to be okay with all the acts above the ones they ARE okay with (even if that realistically is not the case). I'd have a morality of 2, because I don't see a problem with vigilante justice, and the system doesn't differentiate between premeditated murder of an innocent person and premeditated murder of a murderer/rapist.</p><p></p><p>The second gripe I have with the system is that if I do something that could lower my humanity, I also have to make a derangement roll. The roll to see if i go crazy is not related to the fact that I did something bad, as opposed to trauma like in Ravenloft/cthulhu. (I can go crazy from burning down a house, but not from watching an axemurderer eat the neighbors). Of course, if you're the cannibalistic Axemurderer, seeing another Cannibalistic Axemurderer shouldn't make you go mad either.</p><p></p><p>Finally, you have no defense against going mad. Someone with a strong will who can shrug things off goes mad as fast as someone with a weak will.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 5107979, member: 48520"] That's a pretty reasonable assessment Celebrim. Recently they've moved to where everyone uses the vampire "Humanity" table, sometimes with one or two additions (with the exception of werewolff, from what I hear). As for thinking we cannot agree on things, I often agree with your posts, and if I remember correctly you have often agreed with mine, when it comes to mechanics, the main difference seems to be taste of what we are looking for in our games. You make a good point about hte difficulty for the GM. You would need to have the table in front of you for each player. In a game with 3-4 players that's not as big a deal, but I can see it being easier if you have a flat standard for everyone. If I have to pick between the flat morality system that IMO Doesn't work or no Morality system, for GMing purposes, I'd likely scrap the system entirely, and just come up with a separate madness system where the calls are determined by GM discretion with recommended modifiers, without Morality. I'm not saying that it should have so many morality systems that you can play bad characters and have them count as full morality, such as many of the paths in vampire allowed you to do. I still want good characters to be good characters, and bad characters to be bad characters, but with slight differences in outlook. A good character from any morality path should still appear to be a good character to human beings, and they shouldn't have totally alien mentalities. I'm looking more for morality systems that ARE human in nature. I'll use my girlfriend as an example: Under the WoD humanity/morality system, she has a morality of 6, because (sometimes to my annoyance) she doesn't see anything wrong with shoplifting from large companies whose stock is all covered by insurance. Under WoD's system, this would mean she is okay with hurting other people, withholding charity, and selfish thoughts, but these things cause her a great deal of guilt when they come up. She doesn't see things from an abstract right/wrong or legal/illegal perspective so much as from a "this is bad because people are hurt when you do it". She isn't a huge oddity. There are many people who have values differing from the standardized one in World of Darkness who are still Decent People, but according to the World of Darkness table, they are horrible people and they have to be okay with all the acts above the ones they ARE okay with (even if that realistically is not the case). I'd have a morality of 2, because I don't see a problem with vigilante justice, and the system doesn't differentiate between premeditated murder of an innocent person and premeditated murder of a murderer/rapist. The second gripe I have with the system is that if I do something that could lower my humanity, I also have to make a derangement roll. The roll to see if i go crazy is not related to the fact that I did something bad, as opposed to trauma like in Ravenloft/cthulhu. (I can go crazy from burning down a house, but not from watching an axemurderer eat the neighbors). Of course, if you're the cannibalistic Axemurderer, seeing another Cannibalistic Axemurderer shouldn't make you go mad either. Finally, you have no defense against going mad. Someone with a strong will who can shrug things off goes mad as fast as someone with a weak will. [/QUOTE]
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