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<blockquote data-quote="jdavis" data-source="post: 567559" data-attributes="member: 8704"><p>Detect Evil doesn't tell you the alignment, but it does tell you if somebody is truely evil or not. You could not tell the difference between Lawful Evil and Chaotic Evil but you can tell the difference between cheats at cards and drinks the blood of innocent children. I guess that is something that is lacking in the story, but I'll assume he sensed enough of a evil aura that he actually noticed that something was particularly wrong with the person over the other card cheats and puppy kickers in the area. Instead of arguing what is right and wrong with the scenario mechanics, I'll stick to the moral question. If you assume that the Paladin took the time to see how powerful the evil aura was then that would play into what actions he would take, but I would assume that there would be some action against even the lightest of evil auras, he might not want to kill the card cheat but evil is evil, it would be something that would bother the Paladin. </p><p></p><p>There also is the way of thinking that evil is rare and that if somebody is of evil alignment then they are EVIL, card cheats and puppy kickers are neutral, Evil npc's are all EVIL, they are not just selfish merchants, they are rotten to the core people who are truely dark and vile, even though they might hide it well. This goes back to the Black and White vs Shades of Gray arguement, I prefer that D&D be totally Black and White when it comes to good and evil, if somebody regesters to detect Evil then they are evil, end of story. This is totally a setting issue, it depends on what the players and the DM decide, and it will be different from group to group.</p></blockquote><p></p>
[QUOTE="jdavis, post: 567559, member: 8704"] Detect Evil doesn't tell you the alignment, but it does tell you if somebody is truely evil or not. You could not tell the difference between Lawful Evil and Chaotic Evil but you can tell the difference between cheats at cards and drinks the blood of innocent children. I guess that is something that is lacking in the story, but I'll assume he sensed enough of a evil aura that he actually noticed that something was particularly wrong with the person over the other card cheats and puppy kickers in the area. Instead of arguing what is right and wrong with the scenario mechanics, I'll stick to the moral question. If you assume that the Paladin took the time to see how powerful the evil aura was then that would play into what actions he would take, but I would assume that there would be some action against even the lightest of evil auras, he might not want to kill the card cheat but evil is evil, it would be something that would bother the Paladin. There also is the way of thinking that evil is rare and that if somebody is of evil alignment then they are EVIL, card cheats and puppy kickers are neutral, Evil npc's are all EVIL, they are not just selfish merchants, they are rotten to the core people who are truely dark and vile, even though they might hide it well. This goes back to the Black and White vs Shades of Gray arguement, I prefer that D&D be totally Black and White when it comes to good and evil, if somebody regesters to detect Evil then they are evil, end of story. This is totally a setting issue, it depends on what the players and the DM decide, and it will be different from group to group. [/QUOTE]
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