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General Tabletop Discussion
*TTRPGs General
morally ambiguous antiheroes?
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<blockquote data-quote="Shemeska" data-source="post: 2205915" data-attributes="member: 11697"><p>Any of the characters from the 'War of the Spider Queen' novels. And given that they're in FR it seems relevant to mention. That said the Realms, and the Realms' novels have done better with respect to realistic antiheros in 3rd ed versus core books by and large.</p><p></p><p>Going back an edition I think that Planescape and Ravenloft (both 2e TSR and the 3e version) dripped with antiheroes and tragic heroes. With the former, Duke Rowan Darkwood of the Fated was probably the single most reviled person in Sigil in the end but a cult of personality almost before his end. And despite all that he does I have to respect the guy for what he has to endure and what his ultimate fate was. But Planescape was all about moral ambiguety straddled in between ultimates of good, evil, law and chaos. Evil could rise and good could be flawed to the core and more often it was a clash of philosophies or of law/chaos than it was a simple clash of perfect good and perfect evil.</p><p></p><p>While I'm less familiar with the NPCs of Ravenloft, I think the setting speaks for itself. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'll second that mention of Hollowfaust. It was a really nice twist on the standard necromancer deal.</p><p></p><p>I like morally ambiguous heros and PCs. My last campaign/1st storyhour was a mix of good and neutral including a fallen celestial (who did not start out as fallen). And there were a number of 'good' people that turned out to ultimately stab their comrades in the back, and some 'evil' folks who ended up being allies of conveniance.</p><p></p><p>My current campaign/2nd storyhour is even more along those lines with, I think, only one PC actually being good, and one of them being full blown evil. Add in a celestial/fiend hybrid who is rather precariously balanced between conflicting inner natures and it's been fun so far.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 2205915, member: 11697"] Any of the characters from the 'War of the Spider Queen' novels. And given that they're in FR it seems relevant to mention. That said the Realms, and the Realms' novels have done better with respect to realistic antiheros in 3rd ed versus core books by and large. Going back an edition I think that Planescape and Ravenloft (both 2e TSR and the 3e version) dripped with antiheroes and tragic heroes. With the former, Duke Rowan Darkwood of the Fated was probably the single most reviled person in Sigil in the end but a cult of personality almost before his end. And despite all that he does I have to respect the guy for what he has to endure and what his ultimate fate was. But Planescape was all about moral ambiguety straddled in between ultimates of good, evil, law and chaos. Evil could rise and good could be flawed to the core and more often it was a clash of philosophies or of law/chaos than it was a simple clash of perfect good and perfect evil. While I'm less familiar with the NPCs of Ravenloft, I think the setting speaks for itself. :) I'll second that mention of Hollowfaust. It was a really nice twist on the standard necromancer deal. I like morally ambiguous heros and PCs. My last campaign/1st storyhour was a mix of good and neutral including a fallen celestial (who did not start out as fallen). And there were a number of 'good' people that turned out to ultimately stab their comrades in the back, and some 'evil' folks who ended up being allies of conveniance. My current campaign/2nd storyhour is even more along those lines with, I think, only one PC actually being good, and one of them being full blown evil. Add in a celestial/fiend hybrid who is rather precariously balanced between conflicting inner natures and it's been fun so far. [/QUOTE]
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