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Mord-Sith in DnD
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<blockquote data-quote="DogBackward" data-source="post: 3631284" data-attributes="member: 50642"><p>A Mord-Sith could be anything, probably usually a Fighter or Fighter/Mage type, with the spells geared toward anti-magic. Then all you have to do is make the Agiel a magic item, having at-will spells such as all the spells from various sources that cause pain, Wrack (CompDiv) and the like. Then allow a Feat, called Mord-Sith Trainee or something like that, that makes you immune to the negative effects of such pain spells. You still feel the pain, and take any damage that would be dealt, but you don't take the -X penalty to attacks and such, sinc eyou've been inured to the pain through your early training.</p><p></p><p>Maybe create a 5-level PrC that grants a more involved version of their ability to turn your magic against you. With the signature ability being something like a mild form of SR. If a spell or ability used by an enemy fails to penetrate your SR, and you ready an action to absorb the power, the wielder of the magic takes X damage. And from that point on, if the affected person tries to use that magic again within X feet of you, you can automatically cause it to fail and deal the wielder X damage again.</p><p></p><p>Remember that the magic of the Sword of Truth was part of Richard himself, not the sword. So, this ability should still not work on magic items.</p></blockquote><p></p>
[QUOTE="DogBackward, post: 3631284, member: 50642"] A Mord-Sith could be anything, probably usually a Fighter or Fighter/Mage type, with the spells geared toward anti-magic. Then all you have to do is make the Agiel a magic item, having at-will spells such as all the spells from various sources that cause pain, Wrack (CompDiv) and the like. Then allow a Feat, called Mord-Sith Trainee or something like that, that makes you immune to the negative effects of such pain spells. You still feel the pain, and take any damage that would be dealt, but you don't take the -X penalty to attacks and such, sinc eyou've been inured to the pain through your early training. Maybe create a 5-level PrC that grants a more involved version of their ability to turn your magic against you. With the signature ability being something like a mild form of SR. If a spell or ability used by an enemy fails to penetrate your SR, and you ready an action to absorb the power, the wielder of the magic takes X damage. And from that point on, if the affected person tries to use that magic again within X feet of you, you can automatically cause it to fail and deal the wielder X damage again. Remember that the magic of the Sword of Truth was part of Richard himself, not the sword. So, this ability should still not work on magic items. [/QUOTE]
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Mord-Sith in DnD
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