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<blockquote data-quote="Galfridus" data-source="post: 155091" data-attributes="member: 119"><p><strong>County Wassan, March 20, LE 654</strong></p><p></p><p>The party says their goodbyes to Kel and departs the Rebellion camp, travelling the snow-covered hills of western Wassan toward Sygwerdan's land. The air holds a hint of spring, and bare patchs, some blooming with early green, are visible as they ride along. After two uneventful days, they sight the banners of the Road Warden of the Dragon, marking the Rellenor boundary. A wooden barrier is set across the road, and a patrol of soldiers in the Warden's colors is waiting. </p><p></p><p>"Heading south?" the commander asks, looking a bit puzzled. He tosses a pouch to one of his men, who hands a small greenish token to each person in the party. The tokens are copper cast in the shape of dragon, tinged green by some corrosive process, and with a tiny emerald in one eye. The commander produces a battered scroll and reads. "These tokens guarantee your safety in Sygwerdan's land until you have answered the puzzle posed by his sentinels." He looks each person in the eye. "You can turn back if you want; just make sure you return the tokens here. If you don't return the tokens, you'll be in violation of the treaty." He nods his head toward a small stone tower beside the road. "And don't lose your token, or you'll end up like the poor merchant in there." </p><p></p><p>"What's the puzzle?" asks Magnimiliar.</p><p></p><p>"No one who's come back wants to talk about it, not that I blame them," says the commander. "Most people have come back - the smarter ones." He hands a quill and second scroll to the party. "Sign this to affirm that you have received the token and understand the conditions. You all know the terms of the treaty? Don't attack anything unless it attacks you first. Don't take anything other than food, water, fuel. You travel as a group, you answer for the actions of your fellows. When you cross the river, declare aloud Sygwerdan's lordship over his lands. Got it?" Everyone nods. "Best of luck to you."</p><p></p><p>"And see you in a day or two," he adds under his breath, as the party rides around the barrier and toward Sygwerdan's land.</p><p></p><p>As they crest the hill that marks the boundary between the two realms, the air grows sharply colder. Ahead, the gentle rolling plains that lead down to the Great River are blanketed in several inches of snow. "This is not natural," mutters Alamar, looking at the grey sky above them. They ride on.</p><p></p><p>Several hours later, they top a shallow hill and see what must be Sygwerdan's sentinels: ten or so ogres loitering alongside the road. Two huts stand nearby, and a long oak table has been set across the road. Behind the table stand two barrels: one painted red, the other blue. Similarly painted canvas covers the top of each. The party approaches cautiously.</p><p></p><p>One of the ogres starts shouting commands to the others. By the time the party arrives, he and one other are seated at the table. The others form a loose semi-circle around the party. "Can we bash 'em now?" one asks. "Shut up!" says the leader, who produces a scroll and performs a minor miracle: he reads from it.</p><p></p><p>"One of these barrels holds yer doom. The other holds a pass that will see you safely through the lands of the High and Mighty Sygwerdan. One of your group must choose for all of you. Before you choose, you may ask myself or my partner Kralks one question. (But we'll only answer Yes or No.) But beware: one of us will always lie, and the other will always tell the truth." </p><p></p><p>"Before you choose, you must tether your horses over there, are everyone has to stand before the table while the choice is made." He puts down the scroll and glares at the party. "So choose!"</p><p></p><p>The party immediately begins a fierce conference. Magnimiliar and Thorald recognize the puzzle as one they have heard before and begin reasoning it out. Alamar thinks for a moment, then casts <em>Augury</em>: "What will happen if we pick the blue barrel?"</p><p></p><p>Without a moment's hesitation, Ehlonna's response rings in his mind: "<em>Woe</em>." "Pick the red one," he insists. Minutes later, Thorald smiles and looks at the others. "I have it!" he proclaims, and shares his findings in a whisper. </p><p></p><p>One of the ogres chuckles. "We'll be eating good tonight!"</p><p></p><p>Jonetello steps forward. "I have our question," he says. "Well, ask it!" yells the ogre…</p></blockquote><p></p>
[QUOTE="Galfridus, post: 155091, member: 119"] [b]County Wassan, March 20, LE 654[/b] The party says their goodbyes to Kel and departs the Rebellion camp, travelling the snow-covered hills of western Wassan toward Sygwerdan's land. The air holds a hint of spring, and bare patchs, some blooming with early green, are visible as they ride along. After two uneventful days, they sight the banners of the Road Warden of the Dragon, marking the Rellenor boundary. A wooden barrier is set across the road, and a patrol of soldiers in the Warden's colors is waiting. "Heading south?" the commander asks, looking a bit puzzled. He tosses a pouch to one of his men, who hands a small greenish token to each person in the party. The tokens are copper cast in the shape of dragon, tinged green by some corrosive process, and with a tiny emerald in one eye. The commander produces a battered scroll and reads. "These tokens guarantee your safety in Sygwerdan's land until you have answered the puzzle posed by his sentinels." He looks each person in the eye. "You can turn back if you want; just make sure you return the tokens here. If you don't return the tokens, you'll be in violation of the treaty." He nods his head toward a small stone tower beside the road. "And don't lose your token, or you'll end up like the poor merchant in there." "What's the puzzle?" asks Magnimiliar. "No one who's come back wants to talk about it, not that I blame them," says the commander. "Most people have come back - the smarter ones." He hands a quill and second scroll to the party. "Sign this to affirm that you have received the token and understand the conditions. You all know the terms of the treaty? Don't attack anything unless it attacks you first. Don't take anything other than food, water, fuel. You travel as a group, you answer for the actions of your fellows. When you cross the river, declare aloud Sygwerdan's lordship over his lands. Got it?" Everyone nods. "Best of luck to you." "And see you in a day or two," he adds under his breath, as the party rides around the barrier and toward Sygwerdan's land. As they crest the hill that marks the boundary between the two realms, the air grows sharply colder. Ahead, the gentle rolling plains that lead down to the Great River are blanketed in several inches of snow. "This is not natural," mutters Alamar, looking at the grey sky above them. They ride on. Several hours later, they top a shallow hill and see what must be Sygwerdan's sentinels: ten or so ogres loitering alongside the road. Two huts stand nearby, and a long oak table has been set across the road. Behind the table stand two barrels: one painted red, the other blue. Similarly painted canvas covers the top of each. The party approaches cautiously. One of the ogres starts shouting commands to the others. By the time the party arrives, he and one other are seated at the table. The others form a loose semi-circle around the party. "Can we bash 'em now?" one asks. "Shut up!" says the leader, who produces a scroll and performs a minor miracle: he reads from it. "One of these barrels holds yer doom. The other holds a pass that will see you safely through the lands of the High and Mighty Sygwerdan. One of your group must choose for all of you. Before you choose, you may ask myself or my partner Kralks one question. (But we'll only answer Yes or No.) But beware: one of us will always lie, and the other will always tell the truth." "Before you choose, you must tether your horses over there, are everyone has to stand before the table while the choice is made." He puts down the scroll and glares at the party. "So choose!" The party immediately begins a fierce conference. Magnimiliar and Thorald recognize the puzzle as one they have heard before and begin reasoning it out. Alamar thinks for a moment, then casts [i]Augury[/i]: "What will happen if we pick the blue barrel?" Without a moment's hesitation, Ehlonna's response rings in his mind: "[i]Woe[/i]." "Pick the red one," he insists. Minutes later, Thorald smiles and looks at the others. "I have it!" he proclaims, and shares his findings in a whisper. One of the ogres chuckles. "We'll be eating good tonight!" Jonetello steps forward. "I have our question," he says. "Well, ask it!" yells the ogre… [/QUOTE]
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