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<blockquote data-quote="Mordane76" data-source="post: 1292611" data-attributes="member: 7172"><p><strong>Kristopf Riese</strong></p><p></p><p>This character build is still in progress. It uses the Paladin AdC from our own mroberon1972 in this <a href="http://www.enworld.org/forums/showthread.php?t=72449" target="_blank">thread here</a>.</p><p></p><p>Fast3/Strong3/Gunslinger4/Shadow Slayer5/Paladin5</p><p></p><p></p><p>Str 12, Dex 14, Con 12, Int 16, Wis 12, Cha 11</p><p></p><p><em>Used 28 Point Buy, S12, Dex13, Con10, Int16, Wis10, Cha11</em></p><p></p><p>Starting Occupation: Criminal</p><p>HD: 16d8+4d10+20 (117 HP)</p><p></p><p>BAB: +16/+11/+6/+1</p><p>Fort Save: +13</p><p>Ref Save: +13</p><p>Will Save: +13</p><p></p><p><strong>Melee:</strong></p><p>Longsword +18/+13/+8/+3 or +20/+15/+10/+5 empowered (1d8+2, or 1d8+4 empowered)</p><p></p><p><strong>Ranged:</strong></p><p>Colt Double Eagle +19/+14/+9/+4 (2d6)</p><p>Dual Ranged Attacking Double Eagles: +17/+17/+12/+12/+7/+7/+4</p><p></p><p><strong>Standard Attack Pattern (Sword and D. Eagle):</strong></p><p>Longsword +16/+11/+6/+1, D. Eagle +17/+12/+7</p><p>Empowered Longsword +18/+13/+8/+3, D. Eagle +17/+12/+7</p><p></p><p><strong>Skills:</strong></p><p>Balance +10/6, Bluff +3/3, Climb +5/4, *Diplomacy +12/10, Drive +7/5, Escape Artist +7/5, Gather Information +10/10, Hide +7/4, Intimidate +10/10, Investigate +8/5, Jump +6/3, Knowledge (streetwise) +7/3, *Knowledge (theology and philosophy) +10/7, Listen +9/8, Move Silently +9/6, Profession (Soldier of Fortune) +11/10, Repair +7/4, *Sense Motive +16/10, *Sleight of Hand +13/10, Spot +11/10, Survival +5/4, Swim +4/3, Tumble +14/10</p><p></p><p><em>*Skill Points were spent in these skills as cross-class skills</em></p><p><em>-- Diplomacy 6</em></p><p><em>-- Knowledge(T/P) 6</em></p><p><em>-- Sense Motive 12</em></p><p><em>-- Sleight of Hand 4</em></p><p><em></em></p><p><em>Synergy bonuses added using 3.5e Synergy Bonus definitions</em></p><p><em></em></p><p><em>Occupation bonuses already applied</em></p><p></p><p><strong>Talents/Class Features:</strong> Close Combat Shot, Defensive Position, Detect Shadow, Divine Insight, Divine Luck +2, Evasion, Improved Melee Smash, Insight, Melee Smash, Shadow Enemy (Undead), Shadow Immunity 2, Slayer Weapon (+2), Smite, Uncanny Dodge 1, Weapon Focus (Double Eagle)</p><p></p><p><strong>Feats:</strong> 18-Advanced Combat Martial Arts, 15-Advanced Two-Weapon Fighting, 12-Agile Riposte, St-Archaic Weapon Proficiency, O-Brawl, 1-Combat Martial Arts, P-Combat Reflexes, 3-Dodge, 6-Improved Combat Martial Arts, 1-Improved Initiative, 9-Improved Two-Weapon Fighting, F-Personal Firearms Proficiency, Sh-Power Attack, F/S-Simple Weapon Proficiency, G-Two-Weapon Fighting, P-Weapon Focus (longsword)</p><p></p><p></p><p><strong>History:</strong> Kristopf first showed promise when he was a snot-nosed teen with a obvious mental advantage at Gymnasium and a talent with a target pistol. His father forced him to study for long hours, practice his marksmanship, and schooled him in a form of streetfighting the old man called 'Ishinryu.' While he hated the long hours in the yard and at his desk, it was better than being on the streets, as his old man would have thrown him out on his ear if he had shown any sign of disinterest or rebellion. However, after graduation, Kristopf left home and disappeared in the seedy world of organized crime, hiring himself out as extra muscle and a trusty gun to those who could afford him. Luckily, his old man never lived to see what Kristopf would do as a young man -- he died when Kristopf was 17, a few short months before Kristopf graduated.</p><p></p><p>For years, life was simple -- wake up in the morning, read <em>Soldier of Fortune</em>, eat, and then exercise. Meet up with his latest employeer and complete work on their objective. Finish a job, then get paid. Things probably would have continued on like this until Kristopf was an old man, except for an excursion into an old French monastery.</p></blockquote><p></p>
[QUOTE="Mordane76, post: 1292611, member: 7172"] [b]Kristopf Riese[/b] This character build is still in progress. It uses the Paladin AdC from our own mroberon1972 in this [URL=http://www.enworld.org/forums/showthread.php?t=72449]thread here[/URL]. Fast3/Strong3/Gunslinger4/Shadow Slayer5/Paladin5 Str 12, Dex 14, Con 12, Int 16, Wis 12, Cha 11 [i]Used 28 Point Buy, S12, Dex13, Con10, Int16, Wis10, Cha11[/i] Starting Occupation: Criminal HD: 16d8+4d10+20 (117 HP) BAB: +16/+11/+6/+1 Fort Save: +13 Ref Save: +13 Will Save: +13 [b]Melee:[/b] Longsword +18/+13/+8/+3 or +20/+15/+10/+5 empowered (1d8+2, or 1d8+4 empowered) [b]Ranged:[/b] Colt Double Eagle +19/+14/+9/+4 (2d6) Dual Ranged Attacking Double Eagles: +17/+17/+12/+12/+7/+7/+4 [b]Standard Attack Pattern (Sword and D. Eagle):[/b] Longsword +16/+11/+6/+1, D. Eagle +17/+12/+7 Empowered Longsword +18/+13/+8/+3, D. Eagle +17/+12/+7 [b]Skills:[/b] Balance +10/6, Bluff +3/3, Climb +5/4, *Diplomacy +12/10, Drive +7/5, Escape Artist +7/5, Gather Information +10/10, Hide +7/4, Intimidate +10/10, Investigate +8/5, Jump +6/3, Knowledge (streetwise) +7/3, *Knowledge (theology and philosophy) +10/7, Listen +9/8, Move Silently +9/6, Profession (Soldier of Fortune) +11/10, Repair +7/4, *Sense Motive +16/10, *Sleight of Hand +13/10, Spot +11/10, Survival +5/4, Swim +4/3, Tumble +14/10 [i]*Skill Points were spent in these skills as cross-class skills -- Diplomacy 6 -- Knowledge(T/P) 6 -- Sense Motive 12 -- Sleight of Hand 4 Synergy bonuses added using 3.5e Synergy Bonus definitions Occupation bonuses already applied[/i] [b]Talents/Class Features:[/b] Close Combat Shot, Defensive Position, Detect Shadow, Divine Insight, Divine Luck +2, Evasion, Improved Melee Smash, Insight, Melee Smash, Shadow Enemy (Undead), Shadow Immunity 2, Slayer Weapon (+2), Smite, Uncanny Dodge 1, Weapon Focus (Double Eagle) [b]Feats:[/b] 18-Advanced Combat Martial Arts, 15-Advanced Two-Weapon Fighting, 12-Agile Riposte, St-Archaic Weapon Proficiency, O-Brawl, 1-Combat Martial Arts, P-Combat Reflexes, 3-Dodge, 6-Improved Combat Martial Arts, 1-Improved Initiative, 9-Improved Two-Weapon Fighting, F-Personal Firearms Proficiency, Sh-Power Attack, F/S-Simple Weapon Proficiency, G-Two-Weapon Fighting, P-Weapon Focus (longsword) [b]History:[/b] Kristopf first showed promise when he was a snot-nosed teen with a obvious mental advantage at Gymnasium and a talent with a target pistol. His father forced him to study for long hours, practice his marksmanship, and schooled him in a form of streetfighting the old man called 'Ishinryu.' While he hated the long hours in the yard and at his desk, it was better than being on the streets, as his old man would have thrown him out on his ear if he had shown any sign of disinterest or rebellion. However, after graduation, Kristopf left home and disappeared in the seedy world of organized crime, hiring himself out as extra muscle and a trusty gun to those who could afford him. Luckily, his old man never lived to see what Kristopf would do as a young man -- he died when Kristopf was 17, a few short months before Kristopf graduated. For years, life was simple -- wake up in the morning, read [i]Soldier of Fortune[/i], eat, and then exercise. Meet up with his latest employeer and complete work on their objective. Finish a job, then get paid. Things probably would have continued on like this until Kristopf was an old man, except for an excursion into an old French monastery. [/QUOTE]
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