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Mordenkainen's Fantastic Adventure - your experiences?
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<blockquote data-quote="-=Xar=-" data-source="post: 2001151" data-attributes="member: 26829"><p>Never played the original, but I am currently running my group through the 3rd edition remake from Dungeon. It rocks. Really brings back that 1st edition deathtrap-dungeon-feeling. It is incredibly lethal, even for my munched-out 15th level party, but the rewards are awesome. There are what, 5-6 artifacts hidden in the module? Draws in the players, while they know that every mistake can be fatal. </p><p>And then there are all the customised monsters, just love them, especially the huge iron golem. Too bad it got ripped appart in 3 rounds, the party kept tripping(!) it. Huge combats when the party tries to kill off entire dungeon levels by staging all-out ambushes in the twisting corridors. </p><p>The backstory isn't that good, but I have added links to my own campaign. Role-playing? It is meant to be H&S, but there were occasions when the party tried to talk first, kill later. </p><p>To sum it up, it is a great high-level dungeon crawl that brings back some of the lost feel of 1st edition. Has been a huge inspiration for me in designing evocative, suprising and especially deadly dungeons...</p></blockquote><p></p>
[QUOTE="-=Xar=-, post: 2001151, member: 26829"] Never played the original, but I am currently running my group through the 3rd edition remake from Dungeon. It rocks. Really brings back that 1st edition deathtrap-dungeon-feeling. It is incredibly lethal, even for my munched-out 15th level party, but the rewards are awesome. There are what, 5-6 artifacts hidden in the module? Draws in the players, while they know that every mistake can be fatal. And then there are all the customised monsters, just love them, especially the huge iron golem. Too bad it got ripped appart in 3 rounds, the party kept tripping(!) it. Huge combats when the party tries to kill off entire dungeon levels by staging all-out ambushes in the twisting corridors. The backstory isn't that good, but I have added links to my own campaign. Role-playing? It is meant to be H&S, but there were occasions when the party tried to talk first, kill later. To sum it up, it is a great high-level dungeon crawl that brings back some of the lost feel of 1st edition. Has been a huge inspiration for me in designing evocative, suprising and especially deadly dungeons... [/QUOTE]
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