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Mordenkainen's Fantastic Adventure - your experiences?
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<blockquote data-quote="T. Foster" data-source="post: 2016808" data-attributes="member: 16574"><p>This has always been one of my favorite modules, but my only experience playing it was sadly anticlimactic. It was actually the last ever D&D game with my old group, c. 1994. We'd been playing other rpgs for several years (after dropping D&D shortly after 2E was released) but for whatever reason (perhaps I talked them into it? I no longer remember...) we got feeling nostalgic and decided to play D&D again as a one-shot, strictly 1st edition pre-UA rules, those of us who had them using our old out-of-retirement high-level characters, a couple folks who were new to the group and had never played D&D before (!) rolled up new high-level characters on the spot.</p><p></p><p>Unfortunately, all this nostalgic good-will didn't translate into a very fun session. The players had all grown accustomed to a more roleplaying- and storytelling-oriented style of play (our most recent games before this had been with Amber and Pendragon), their attention waned with the "dungeon-crawling" problem-solving style of the module, and there was a lot of condescension and "why did we ever play this way?" talk. They spent a long time RPing with Arley the Weaver, wasted some time at the pool with the goblet, had a brief run-in with the Terrible Iron Golem, fled the scene, and showed no particular desire to return. They never even discovered the second or third levels and I never played D&D with those guys again (RuneQuest became our fantasy rpg of choice until the group finally broke-up when a quorum of us graduated from college in 1997).</p><p></p><p>But oh well, it was their loss. I <em>still</em> think this is one of the all-time great modules!</p></blockquote><p></p>
[QUOTE="T. Foster, post: 2016808, member: 16574"] This has always been one of my favorite modules, but my only experience playing it was sadly anticlimactic. It was actually the last ever D&D game with my old group, c. 1994. We'd been playing other rpgs for several years (after dropping D&D shortly after 2E was released) but for whatever reason (perhaps I talked them into it? I no longer remember...) we got feeling nostalgic and decided to play D&D again as a one-shot, strictly 1st edition pre-UA rules, those of us who had them using our old out-of-retirement high-level characters, a couple folks who were new to the group and had never played D&D before (!) rolled up new high-level characters on the spot. Unfortunately, all this nostalgic good-will didn't translate into a very fun session. The players had all grown accustomed to a more roleplaying- and storytelling-oriented style of play (our most recent games before this had been with Amber and Pendragon), their attention waned with the "dungeon-crawling" problem-solving style of the module, and there was a lot of condescension and "why did we ever play this way?" talk. They spent a long time RPing with Arley the Weaver, wasted some time at the pool with the goblet, had a brief run-in with the Terrible Iron Golem, fled the scene, and showed no particular desire to return. They never even discovered the second or third levels and I never played D&D with those guys again (RuneQuest became our fantasy rpg of choice until the group finally broke-up when a quorum of us graduated from college in 1997). But oh well, it was their loss. I [i]still[/i] think this is one of the all-time great modules! [/QUOTE]
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