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*Pathfinder & Starfinder
Mordenkainen's Magical Emporium & magic items
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5273874" data-attributes="member: 82106"><p>On the other hand it appears to me if most items are uncommon then basically all that is happening is the Enchant Item ritual is being made practically useless and they're essentially adding a DM advice "don't have magic shops". It is a tiny bit more subtle than that, but not much. One of the nice things about 4e has been the fact that players CAN make items. If you are fairly close to the treasure parcel system recommended treasure distribution PCs won't get too many chances to make items anyhow simply because of the cost. At best any one PC can make an equal level item (not one of their more powerful items) once per level. If you allow Enchant Item to upgrade items then it is a bit more useful but still not the main way items are made available. So really I don't see how this new rarity system is really doing anything except taking away some of the fun for the players.</p><p></p><p>It also, as of what we know now, doesn't address the issue that epic characters really aught to be able to do anything that mortals can possibly accomplish. I can see the idea that "some items are really hard to make", but I'm not really convinced we needed guidelines for that.</p><p></p><p>As for player entitlement issues what is going to change? The players will still want to have those Iron Armbands of Power and still put them on their wishlist and they can still feel free to believe they are entitled to getting what they want. I mean entitlement is not some kind of new phenomenon, players have been demanding specific types of items since the earliest days of D&D. It was just that pre-3.x at least there was no specific NEED for particular items in order to make your character work. An AD&D fighter probably did need a magic sword, but whether it was flaming, sharp, holy, etc was pretty much just "hey, that's cool". 4e isn't going to be able to go back to that, thus the need to request specific items doesn't go away. </p><p></p><p>It will be interesting to see how this actually works when the book comes out, but it really isn't making any decent amount of sense to me right now.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5273874, member: 82106"] On the other hand it appears to me if most items are uncommon then basically all that is happening is the Enchant Item ritual is being made practically useless and they're essentially adding a DM advice "don't have magic shops". It is a tiny bit more subtle than that, but not much. One of the nice things about 4e has been the fact that players CAN make items. If you are fairly close to the treasure parcel system recommended treasure distribution PCs won't get too many chances to make items anyhow simply because of the cost. At best any one PC can make an equal level item (not one of their more powerful items) once per level. If you allow Enchant Item to upgrade items then it is a bit more useful but still not the main way items are made available. So really I don't see how this new rarity system is really doing anything except taking away some of the fun for the players. It also, as of what we know now, doesn't address the issue that epic characters really aught to be able to do anything that mortals can possibly accomplish. I can see the idea that "some items are really hard to make", but I'm not really convinced we needed guidelines for that. As for player entitlement issues what is going to change? The players will still want to have those Iron Armbands of Power and still put them on their wishlist and they can still feel free to believe they are entitled to getting what they want. I mean entitlement is not some kind of new phenomenon, players have been demanding specific types of items since the earliest days of D&D. It was just that pre-3.x at least there was no specific NEED for particular items in order to make your character work. An AD&D fighter probably did need a magic sword, but whether it was flaming, sharp, holy, etc was pretty much just "hey, that's cool". 4e isn't going to be able to go back to that, thus the need to request specific items doesn't go away. It will be interesting to see how this actually works when the book comes out, but it really isn't making any decent amount of sense to me right now. [/QUOTE]
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