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Mordenkainen's Sword is Limp and Made of Tinfoil
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<blockquote data-quote="Aaron L" data-source="post: 6407594" data-attributes="member: 926"><p>The next time I get people to DM a game for I will be altering the spell, but it doesn't do me much good as a player. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>My DM agrees with me that it's really egregiously and weirdly weak, but he is always hesitant to mess with things himself and hopes for an errata. How has WotC been with the errata since 3.5? I haven't been paying attention to WotC at all during the 4E era (I was playing Pathfinder. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>Off topic, but another thing I want to do is add a subsystem for Injuries, since the idea that characters heal all their injuries after a good night's sleep kinda bugs me (it makes me picture a Fighter just sleeping off a broken leg or punctured lung and waking up fine and dandy.) I want to make a simple table of Injuries that can be sustained whenever you are dropped to 0 Hit Points (meaning that all of your defenses, skill, and luck has been whittled away and you've taken an actual real wound,) broken down by damage type that caused you to drop to 0 HP. You'll have to make a Constitution save of some DC or another or end up with an Injury, that won't go away after just sleeping for a night. Something like a broken leg would reduce your movement and reduce your Max Hit Points by 1/4, a punctured lung would give you Disadvantage on all physical Skill checks and combat rolls and reduce your Max HPs by 1/2, stuff like that. The Injuries will take a real world amount of time to heal, or a Restoration spell to fix them. I'm still thinking it through and will test it the next time I run a game. </p><p></p><p>The way the 5E rules are designed it would be simple to add plugins like that. I'm actually hoping the DMG might actually have some kind of alternate rule in it that would cover it. (Really looking forward to that book.)</p></blockquote><p></p>
[QUOTE="Aaron L, post: 6407594, member: 926"] The next time I get people to DM a game for I will be altering the spell, but it doesn't do me much good as a player. :) My DM agrees with me that it's really egregiously and weirdly weak, but he is always hesitant to mess with things himself and hopes for an errata. How has WotC been with the errata since 3.5? I haven't been paying attention to WotC at all during the 4E era (I was playing Pathfinder. :) ) Off topic, but another thing I want to do is add a subsystem for Injuries, since the idea that characters heal all their injuries after a good night's sleep kinda bugs me (it makes me picture a Fighter just sleeping off a broken leg or punctured lung and waking up fine and dandy.) I want to make a simple table of Injuries that can be sustained whenever you are dropped to 0 Hit Points (meaning that all of your defenses, skill, and luck has been whittled away and you've taken an actual real wound,) broken down by damage type that caused you to drop to 0 HP. You'll have to make a Constitution save of some DC or another or end up with an Injury, that won't go away after just sleeping for a night. Something like a broken leg would reduce your movement and reduce your Max Hit Points by 1/4, a punctured lung would give you Disadvantage on all physical Skill checks and combat rolls and reduce your Max HPs by 1/2, stuff like that. The Injuries will take a real world amount of time to heal, or a Restoration spell to fix them. I'm still thinking it through and will test it the next time I run a game. The way the 5E rules are designed it would be simple to add plugins like that. I'm actually hoping the DMG might actually have some kind of alternate rule in it that would cover it. (Really looking forward to that book.) [/QUOTE]
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