Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
More 4e monsters to drool at
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LordArchaon" data-source="post: 4098295" data-attributes="member: 60929"><p><a href="http://www.wizards.com/default.asp?x=dnd/mi/20080124a" target="_blank">Desert of Desolation miniature stat cards are out</a>.</p><p></p><p>There are a couple of things that we'll probably see in the true D&D version of these creatures too...</p><p></p><p>A list of the things I thought were "remarkable"..: <ul> <li data-xf-list-type="ul">The Yuan-ti Malison has a fear power that literally keeps foes at bay, allowing it to use its poison arrows for more rounds.</li> <li data-xf-list-type="ul">Werewolves seem to be characterized by becoming nastier after bloodied, much like demons are supposed to do.</li> <li data-xf-list-type="ul"><em>Confused</em> seems to be a standard state.</li> <li data-xf-list-type="ul">A cultist has this nasty ability to make the nearest ally attack in his place for free.</li> <li data-xf-list-type="ul">Fire elementals will be able to damage all the creatures they pass by while moving (expending a per-encounter power), which I think is very cinematic...</li> <li data-xf-list-type="ul">Ettercaps and Driders have AT WILL web-shooting... Nasty. There seem to be a "Spider" type... Strange choice.</li> <li data-xf-list-type="ul">Drows seem to be all very good at concealing themselves and have nasty team-work/ally-buffing abilities related to poison damage.</li> <li data-xf-list-type="ul">The Bar-lgura is really nasty: when bloodied his attacks push the target one square and they can literally abduct creatures. I wonder how this abduction will work in the MM version.</li> <li data-xf-list-type="ul">The Naga will surely be divination-themed, since it has two "oracle" abilities which give "victory points" to the miniature's player using them. I bet you'll never surprise a Naga.</li> <li data-xf-list-type="ul">Swarms exist and they function pretty much the same way as before. They seem to be difficult to damage with physical attacks.</li> <li data-xf-list-type="ul">Cyclops are cool: They have blindsight, a per-encounter "Evil Eye" who makes them retaliate when an attack misses them, and an "Unstoppable Charge" that boosts AC by 2 and damage by 10. They are Fey.</li> <li data-xf-list-type="ul">Combat Advantage grants ADDITIONAL attacks to the Blade Spider... <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </li> <li data-xf-list-type="ul">Shadar-Kai are the coolest ones as we all thought. Gain concealment when moving, gain invisibility when they have cover... And they have reach and sneak attack.</li> <li data-xf-list-type="ul">Nightmares may be standard mounts for undeads it seems. Their smoke aura grants cover to both them and the riders.</li> <li data-xf-list-type="ul">Manticores seem to be standard mounts for Goblins...</li> <li data-xf-list-type="ul">The Guardian Mummy is my favorite so far. All enemies within 2 squares that suffer Necrotic damage are also immobilized by fear. Good "faer of the dark" theme. Oh, and their main attack may deal Necrotic damage of course.</li> <li data-xf-list-type="ul">Metallics still have two types of breath. Copper has acid and slow.</li> <li data-xf-list-type="ul">Gelatinous Cube relies on a "Spasm" attack to render the foes helpless before being able to engulf them. It has this poetic "Wandering Monster" descriptor... Which might tell us that there are special rules for these "wandering monsters".</li> <li data-xf-list-type="ul">Melf now invented a Unicorn Arrow for his acid-hating elven fellows...</li> <li data-xf-list-type="ul">The famous Blackwoods Dryad appears to be both Fey and Plant in nature, and has entangling attacks and a whole aura like effects that impedes movement near it</li> <li data-xf-list-type="ul">Warhorses seem to be mounts for humans and elves only, this is racism! :\ However they grant +10 damage when charging...</li> <li data-xf-list-type="ul">A farmer's +6 attack deals 10 damage... And they got 10 HP.</li> <li data-xf-list-type="ul">Bruenor Battlehammer has a 3e style Keen axe...</li> <li data-xf-list-type="ul">Boars became dwarfs' domain... I'm accustomed to boar-riding orcs, not dwarfs! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> Fortunately, this is merely fluff.</li> <li data-xf-list-type="ul">The Tail Sweep attack of the Ankylosaur now named Macetail Behemoth (well, it's a more appropriate name in D&D), stuns and damages enemies and recharges when the craeture destroys a stunned enemy...</li> <li data-xf-list-type="ul">Warhammers and mauls in particular, I guess they'll have correlated feats that will transform them in stunning attacks. Or maybe they will just be Fighter's powers.</li> <li data-xf-list-type="ul">The Angel of Vengeance is a pain: if it marks you, it can reach you by teleport wherever you are.</li> </ul><p></p><p>That's all, give a look to the cards yourself, you will probably discover details you'll like</p></blockquote><p></p>
[QUOTE="LordArchaon, post: 4098295, member: 60929"] [URL=http://www.wizards.com/default.asp?x=dnd/mi/20080124a]Desert of Desolation miniature stat cards are out[/URL]. There are a couple of things that we'll probably see in the true D&D version of these creatures too... A list of the things I thought were "remarkable"..:[LIST][*]The Yuan-ti Malison has a fear power that literally keeps foes at bay, allowing it to use its poison arrows for more rounds. [*]Werewolves seem to be characterized by becoming nastier after bloodied, much like demons are supposed to do. [*][I]Confused[/I] seems to be a standard state. [*]A cultist has this nasty ability to make the nearest ally attack in his place for free. [*]Fire elementals will be able to damage all the creatures they pass by while moving (expending a per-encounter power), which I think is very cinematic... [*]Ettercaps and Driders have AT WILL web-shooting... Nasty. There seem to be a "Spider" type... Strange choice. [*]Drows seem to be all very good at concealing themselves and have nasty team-work/ally-buffing abilities related to poison damage. [*]The Bar-lgura is really nasty: when bloodied his attacks push the target one square and they can literally abduct creatures. I wonder how this abduction will work in the MM version. [*]The Naga will surely be divination-themed, since it has two "oracle" abilities which give "victory points" to the miniature's player using them. I bet you'll never surprise a Naga. [*]Swarms exist and they function pretty much the same way as before. They seem to be difficult to damage with physical attacks. [*]Cyclops are cool: They have blindsight, a per-encounter "Evil Eye" who makes them retaliate when an attack misses them, and an "Unstoppable Charge" that boosts AC by 2 and damage by 10. They are Fey. [*]Combat Advantage grants ADDITIONAL attacks to the Blade Spider... :] [*]Shadar-Kai are the coolest ones as we all thought. Gain concealment when moving, gain invisibility when they have cover... And they have reach and sneak attack. [*]Nightmares may be standard mounts for undeads it seems. Their smoke aura grants cover to both them and the riders. [*]Manticores seem to be standard mounts for Goblins... [*]The Guardian Mummy is my favorite so far. All enemies within 2 squares that suffer Necrotic damage are also immobilized by fear. Good "faer of the dark" theme. Oh, and their main attack may deal Necrotic damage of course. [*]Metallics still have two types of breath. Copper has acid and slow. [*]Gelatinous Cube relies on a "Spasm" attack to render the foes helpless before being able to engulf them. It has this poetic "Wandering Monster" descriptor... Which might tell us that there are special rules for these "wandering monsters". [*]Melf now invented a Unicorn Arrow for his acid-hating elven fellows... [*]The famous Blackwoods Dryad appears to be both Fey and Plant in nature, and has entangling attacks and a whole aura like effects that impedes movement near it [*]Warhorses seem to be mounts for humans and elves only, this is racism! :\ However they grant +10 damage when charging... [*]A farmer's +6 attack deals 10 damage... And they got 10 HP. [*]Bruenor Battlehammer has a 3e style Keen axe... [*]Boars became dwarfs' domain... I'm accustomed to boar-riding orcs, not dwarfs! :( Fortunately, this is merely fluff. [*]The Tail Sweep attack of the Ankylosaur now named Macetail Behemoth (well, it's a more appropriate name in D&D), stuns and damages enemies and recharges when the craeture destroys a stunned enemy... [*]Warhammers and mauls in particular, I guess they'll have correlated feats that will transform them in stunning attacks. Or maybe they will just be Fighter's powers. [*]The Angel of Vengeance is a pain: if it marks you, it can reach you by teleport wherever you are.[/LIST] That's all, give a look to the cards yourself, you will probably discover details you'll like [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
More 4e monsters to drool at
Top