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<blockquote data-quote="GoodKingJayIII" data-source="post: 4204614" data-attributes="member: 13804"><p>Been a few days since I posted here, but I've got a new one for ya! I may have miscalculated the stats for this guy... I'm going on the assumption that solo monsters get base (3)HP+Con Score, a +5 bonus to Attacks, AC, Defenses, and Damage. I haven't caught all the monster articles out there, so I certainly may have missed something. But I wanted to try my hand at a high level baddy. Hope you enjoy! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p><strong><span style="font-size: 15px">Sunlord</span></strong></p><p><strong><span style="font-size: 15px">Level 28 Solo Soldier</span></strong></p><p></p><p>These unique angels are typically the most powerful servitors of sun and light gods. At 12' tall, these great beings typically appear as columns of golden, radiant light encased in polished plate armor. These mighty beings typically serve as the bodyguards and arbiters for their lords. In rare cases, they might be dispatched to bequeath mortals with a task or dole out their gods justice. In fighting form, they wield a massive rod made of pure light and massive shield nearly as tall as the Sunlord itself, though the angel wields it with ease</p><p></p><p>Large immortal humanoid (angel) XP Solo</p><p><strong>Initiative</strong> +21 <strong>Senses</strong> +20</p><p><strong>HP</strong> 1335 <strong>Bloodied</strong> 668</p><p><strong>AC</strong> 48; <strong>Fortitude</strong> 45, <strong>Reflex</strong> 41, <strong>Will</strong> 45</p><p><strong>Speed</strong> 6, Fly 10 (hover)</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Astral Rod</strong> (standard; at will)*Weapon, Radiant, Fire</p><p>Melee; +35 vs. AC; 3d6+19 plus 1d6 Radiant plus 1d6 Fire and the target is marked.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Eyes of the Non-Believer</strong> (standard; <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> )*Weapon, Radiant, Fire</p><p>+33 vs Fortitude; 3d6+19 plus 1d6 Radiant plus 1d6 Fire and target is blinded and stunned (save ends both effects). For the following round after a successful save, the target is weakened.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong>Consecration</strong> (standard, recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> )*Weapon, Zone</p><p><em>The sunlord hurls its weapon which strikes the ground in a brilliant burst of light and sound. It remains there for a time, emanating powerful radiant energies.</em> </p><p>Range 10; Burst 2; +33 vs Reflex; 3d6+19 plus 1d6 Radiant plus 1d6 Fire. Targets that enter the zone suffer a -5 penalty to Defenses. The sunlord can recreate its weapon as a minor action.</p><p></p><p><strong>Reflection</strong> (immediate reaction, encounter)</p><p>+33 vs. Reflex; a Sunlord can return a Ranged AC or Reflex attack that targets it back on the original attacker. The Sunlord can opt to use this on an attack that hits it, negating the attack's effect.</p><p></p><p><strong>Radiant Astral Lance</strong></p><p>When bloodied, the Sunlord's attacks with the Weapon descriptor gain Reach 4 and targets struck take 5 Radiant and 5 Fire damage per turn (save ends)</p><p></p><p><strong>Aura of Brilliance</strong> aura 3</p><p>Any enemy that enters or starts its turn in the aura takes 5 Radiant and 5 Fire damage. </p><p></p><p>Str 36 (+27) Dex 24 (+21) Wis 22 (+20)</p><p>Con 35 (+26) Int 29 (+23) Cha 37 (+27)</p></blockquote><p></p>
[QUOTE="GoodKingJayIII, post: 4204614, member: 13804"] Been a few days since I posted here, but I've got a new one for ya! I may have miscalculated the stats for this guy... I'm going on the assumption that solo monsters get base (3)HP+Con Score, a +5 bonus to Attacks, AC, Defenses, and Damage. I haven't caught all the monster articles out there, so I certainly may have missed something. But I wanted to try my hand at a high level baddy. Hope you enjoy! :) [b][SIZE=4]Sunlord Level 28 Solo Soldier[/SIZE][/B] These unique angels are typically the most powerful servitors of sun and light gods. At 12' tall, these great beings typically appear as columns of golden, radiant light encased in polished plate armor. These mighty beings typically serve as the bodyguards and arbiters for their lords. In rare cases, they might be dispatched to bequeath mortals with a task or dole out their gods justice. In fighting form, they wield a massive rod made of pure light and massive shield nearly as tall as the Sunlord itself, though the angel wields it with ease Large immortal humanoid (angel) XP Solo [B]Initiative[/B] +21 [B]Senses[/B] +20 [B]HP[/B] 1335 [B]Bloodied[/B] 668 [B]AC[/B] 48; [B]Fortitude[/B] 45, [B]Reflex[/B] 41, [B]Will[/B] 45 [B]Speed[/B] 6, Fly 10 (hover) :bmelee: [B]Astral Rod[/B] (standard; at will)*Weapon, Radiant, Fire Melee; +35 vs. AC; 3d6+19 plus 1d6 Radiant plus 1d6 Fire and the target is marked. :melee: [B]Eyes of the Non-Believer[/B] (standard; :5: :6: )*Weapon, Radiant, Fire +33 vs Fortitude; 3d6+19 plus 1d6 Radiant plus 1d6 Fire and target is blinded and stunned (save ends both effects). For the following round after a successful save, the target is weakened. :area: [B]Consecration[/B] (standard, recharge :6: )*Weapon, Zone [I]The sunlord hurls its weapon which strikes the ground in a brilliant burst of light and sound. It remains there for a time, emanating powerful radiant energies.[/I] Range 10; Burst 2; +33 vs Reflex; 3d6+19 plus 1d6 Radiant plus 1d6 Fire. Targets that enter the zone suffer a -5 penalty to Defenses. The sunlord can recreate its weapon as a minor action. [B]Reflection[/B] (immediate reaction, encounter) +33 vs. Reflex; a Sunlord can return a Ranged AC or Reflex attack that targets it back on the original attacker. The Sunlord can opt to use this on an attack that hits it, negating the attack's effect. [b]Radiant Astral Lance[/b] When bloodied, the Sunlord's attacks with the Weapon descriptor gain Reach 4 and targets struck take 5 Radiant and 5 Fire damage per turn (save ends) [b]Aura of Brilliance[/b] aura 3 Any enemy that enters or starts its turn in the aura takes 5 Radiant and 5 Fire damage. Str 36 (+27) Dex 24 (+21) Wis 22 (+20) Con 35 (+26) Int 29 (+23) Cha 37 (+27) [/QUOTE]
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