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<blockquote data-quote="Shade" data-source="post: 1367507" data-attributes="member: 287"><p><strong>Devil, Shadow Abishai</strong></p><p>Medium Outsider (Baatezu, Evil, Extraplanar, Lawful)</p><p>Hit Dice: 5d8+10 (32 hp)</p><p>Initiative: +6</p><p>Speed: 30 ft., fly 40 ft. (poor)</p><p>AC: 17 (+2 Dex, +5 natural) touch 12, flat-footed 15</p><p>Base Attack/Grapple: +5/+6</p><p>Attack: Tail sting +6 melee (1d6+1 plus energy drain)</p><p>Full Attack: Tail sting +6 melee (1d6+1 plus energy drain) and 2 claws +4 melee (claw 1d4) and bite +4 melee (1d6)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Spell-like abilities, sting, <em>summon baatezu</em></p><p>Special Qualities: Damage reduction 5/good, darkvision 60 ft., immunity to fire and poison, regeneration 5, resistance to acid 10 and cold 10, see in darkness, spell resistance 18, telepathy 100 ft.</p><p>Saves: Fort +6, Ref +6, Will +6</p><p>Abilities: Str 11, Dex 15, Con 15, Int 16, Wis 16, Cha 18</p><p>Skills: Bluff +12, Concentration +10, Disguise +12, Escape Artist +10, Hide +10, Intimidate +12, Listen +11, Move Silently +10, Search +11, Spot +11</p><p>Feats: Improved Initiative, Multiattack</p><p>Environment: Nine Hells of Baator</p><p>Organization: Solitary, flight (2), or wail (3-12)</p><p>Challenge Rating: 6</p><p>Treasure: Standard</p><p>Alignment: Always lawful evil</p><p>Advancement: 6-7 HD (Medium)</p><p>Level Adjustment: +6</p><p> </p><p><em>The creature resembles a man-sized gargoyle, with batlike wings, vicious claws, and snapping jaws. A prehensile tail whips about its body constantly. Its dark scales are dull and translucent, giving it a shadowy appearance.</em></p><p></p><p>Shadow abishai are the smartest of the abishai, but are also the physically weakest. Tiamat uses them for missions to the Plane of Shadow, as well as for stealth missions on other planes.</p><p></p><p>A shadow abishai stands 5 1/2 feet tall and weighs around 275 pounds.</p><p></p><p>Shadow abishai speak Common, Infernal and Undercommon.</p><p></p><p><strong>Combat</strong></p><p></p><p>Shadow abishai use their spell-like abilities to misdirect their foes, then attack them from the shadows.</p><p></p><p>An abishai's natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.</p><p></p><p>Sting (Su): Living creatures hit by a shadow abishai's tail sting attack gain one negative level. The DC is 14 for the Fortitude save to remove a negative level. The save DC is Constitution-based. For each such negative level bestowed, the shadow abishai gains 5 temporary hit points.</p><p></p><p>Spell-Like Abilities (Sp): At will-<em>animate dead, change self, charm person</em> (DC 15), <em>command</em> (DC 15), <em>desecrate, detect chaos/evil/good/law, major image</em> (DC 17), <em>suggestion</em> (DC 17), and <em>scare</em> (DC 16). Caster level 5th. The save DCs are Charisma-based.</p><p></p><p><em>Summon Baatezu (Sp):</em> Once per day an abishai can attempt to summon 2d6 lemures with a 50% chance of success, or another abishai of a random color with a 20% chance of success.</p><p></p><p>Regeneration (Ex): A chromatic abishai takes normal damage from good-aligned weapons, and from spells or effects with the good descriptor.</p><p></p><p><strong>In The Realms</strong></p><p></p><p>Shadow abishai are present in the deep Underdark, where they carry out missions in the interests of draconic creatures loyal to Tiamat.</p></blockquote><p></p>
[QUOTE="Shade, post: 1367507, member: 287"] [B]Devil, Shadow Abishai[/B] Medium Outsider (Baatezu, Evil, Extraplanar, Lawful) Hit Dice: 5d8+10 (32 hp) Initiative: +6 Speed: 30 ft., fly 40 ft. (poor) AC: 17 (+2 Dex, +5 natural) touch 12, flat-footed 15 Base Attack/Grapple: +5/+6 Attack: Tail sting +6 melee (1d6+1 plus energy drain) Full Attack: Tail sting +6 melee (1d6+1 plus energy drain) and 2 claws +4 melee (claw 1d4) and bite +4 melee (1d6) Space/Reach: 5 ft./5 ft. Special Attacks: Spell-like abilities, sting, [I]summon baatezu[/I] Special Qualities: Damage reduction 5/good, darkvision 60 ft., immunity to fire and poison, regeneration 5, resistance to acid 10 and cold 10, see in darkness, spell resistance 18, telepathy 100 ft. Saves: Fort +6, Ref +6, Will +6 Abilities: Str 11, Dex 15, Con 15, Int 16, Wis 16, Cha 18 Skills: Bluff +12, Concentration +10, Disguise +12, Escape Artist +10, Hide +10, Intimidate +12, Listen +11, Move Silently +10, Search +11, Spot +11 Feats: Improved Initiative, Multiattack Environment: Nine Hells of Baator Organization: Solitary, flight (2), or wail (3-12) Challenge Rating: 6 Treasure: Standard Alignment: Always lawful evil Advancement: 6-7 HD (Medium) Level Adjustment: +6 [I]The creature resembles a man-sized gargoyle, with batlike wings, vicious claws, and snapping jaws. A prehensile tail whips about its body constantly. Its dark scales are dull and translucent, giving it a shadowy appearance.[/I] Shadow abishai are the smartest of the abishai, but are also the physically weakest. Tiamat uses them for missions to the Plane of Shadow, as well as for stealth missions on other planes. A shadow abishai stands 5 1/2 feet tall and weighs around 275 pounds. Shadow abishai speak Common, Infernal and Undercommon. [B]Combat[/B] Shadow abishai use their spell-like abilities to misdirect their foes, then attack them from the shadows. An abishai's natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction. Sting (Su): Living creatures hit by a shadow abishai's tail sting attack gain one negative level. The DC is 14 for the Fortitude save to remove a negative level. The save DC is Constitution-based. For each such negative level bestowed, the shadow abishai gains 5 temporary hit points. Spell-Like Abilities (Sp): At will-[I]animate dead, change self, charm person[/I] (DC 15), [I]command[/I] (DC 15), [I]desecrate, detect chaos/evil/good/law, major image[/I] (DC 17), [I]suggestion[/I] (DC 17), and [I]scare[/I] (DC 16). Caster level 5th. The save DCs are Charisma-based. [I]Summon Baatezu (Sp):[/I] Once per day an abishai can attempt to summon 2d6 lemures with a 50% chance of success, or another abishai of a random color with a 20% chance of success. Regeneration (Ex): A chromatic abishai takes normal damage from good-aligned weapons, and from spells or effects with the good descriptor. [B]In The Realms[/B] Shadow abishai are present in the deep Underdark, where they carry out missions in the interests of draconic creatures loyal to Tiamat. [/QUOTE]
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