Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
More Abishai
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shade" data-source="post: 1368270" data-attributes="member: 287"><p>This one is my personal favorite. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> </p><p></p><p><strong>Devil, Chromatic Abishai</strong></p><p>Large Outsider (Baatezu, Evil, Extraplanar, Lawful)</p><p>Hit Dice: 14d8+70 (133 hp)</p><p>Initiative: +6</p><p>Speed: 30 ft., fly 50 ft. (poor)</p><p>AC: 26 (-1 size, +2 Dex, +15 natural) touch 11, flat-footed 18</p><p>Base Attack/Grapple: +14/+25</p><p>Attack: Tail sting +21 melee (1d8+7/19-20 and see text)</p><p>Full Attack: 5 tail stings +21 melee (1d8+7/19-20 and see text) and 2 claws +18 melee (claw 1d6+3) and bite +18 melee (1d8+3)</p><p>Space/Reach: 10 ft./10 ft.</p><p>Special Attacks: Poison, spell-like abilities, sting, <em>summon baatezu</em></p><p>Special Qualities: Damage reduction 10/good, darkvision 60 ft., immunity to fire and poison, regeneration 14, resistance to acid 10 and cold 10, see in darkness, spell resistance 27, telepathy 100 ft.</p><p>Saves: Fort +14, Ref +11, Will +11</p><p>Abilities: Str 25, Dex 15, Con 21, Int 14, Wis 14, Cha 16</p><p>Skills: Bluff +19, Concentration +22, Disguise +20, Escape Artist +19, Intimidate +20, Knowledge (the planes) +19, Listen +19, Search +19, Sense Motive +20, Spot +19</p><p>Feats: Combat Reflexes, Improved Critical (tail sting), Improved Initiative, Multiattack, Weapon Focus (tail sting)</p><p>Environment: Nine Hells of Baator</p><p>Organization: Solitary, flight (2), or wail (1-3 plus 3-12 abishai of random colors)</p><p>Challenge Rating: 15</p><p>Treasure: Standard</p><p>Alignment: Always lawful evil</p><p>Advancement: 15-28 HD (Large)</p><p>Level Adjustment: -</p><p> </p><p><em>The creature resembles a gothic gargoyle, standing over 9 feet tall, with batlike wings, vicious claws, and snapping jaws. Its most striking feature, however, is a cluster of five prehensile tails that whip about it's body, each a different color and each ending in a wicked stinger. Its scales are a mosaic of colors, encompassing black, blue, green, red, and white.</em></p><p></p><p>Tiamat created the chromatic abishai to be her elite baatezu servants, able to tread in areas where her mightiest dragons simply cannot due to their massive size. Chromatic abishai often lead battalions of "lesser" abishai in the Blood War.</p><p></p><p>A chromatic abishai stands 9 feet tall and weighs around 550 pounds.</p><p></p><p>Chromatic abishai speak Infernal, Celestial, and Common.</p><p></p><p><strong>Combat</strong></p><p></p><p>A chromatic abishai makes the most of its versatility, noting which creatures seem to resist particular energy types, and uses each of its tails against the target that seems most vulnerable to the additional damage.</p><p></p><p>A chromatic abishai's natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.</p><p></p><p>Sting (Ex): Any hit from a chromatic abishai's tail inflicts additional damage as follows, depending on its color: black - 2d4 points of acid damage followed by an additional 1d4 points of damage the subsequent round; blue - 2d6 points of electricity damage; green - poison (see below); red - 2d6 points of fire damage; white - 2d6 points of cold damage.</p><p></p><p>Poison (Ex): Injury, Fortitude DC 22, initial damage 1d4 Str, secondary damage 1 Str. The save DC is Constitution-based.</p><p></p><p>Spell-Like Abilities (Sp): At will-<em>animate dead, charm person</em> (DC 14), <em>command</em> (DC 14), <em>desecrate, detect chaos/evil/good/law, disguise self, major image</em> (DC 16), <em>suggestion</em> (DC 16), and <em>scare</em> (DC 15). Caster level 14th. The save DCs are Charisma-based.</p><p></p><p><em>Summon Baatezu (Sp):</em> Once per day an abishai can attempt to summon 1d6 abishai of a random color (black, blue, green, red, or white) with a 50% chance of success, or another chromatic abishai with a 20% chance of success.</p><p></p><p>Regeneration (Ex): A chromatic abishai takes normal damage from good-aligned weapons, and from spells or effects with the good descriptor.</p></blockquote><p></p>
[QUOTE="Shade, post: 1368270, member: 287"] This one is my personal favorite. :D [B]Devil, Chromatic Abishai[/B] Large Outsider (Baatezu, Evil, Extraplanar, Lawful) Hit Dice: 14d8+70 (133 hp) Initiative: +6 Speed: 30 ft., fly 50 ft. (poor) AC: 26 (-1 size, +2 Dex, +15 natural) touch 11, flat-footed 18 Base Attack/Grapple: +14/+25 Attack: Tail sting +21 melee (1d8+7/19-20 and see text) Full Attack: 5 tail stings +21 melee (1d8+7/19-20 and see text) and 2 claws +18 melee (claw 1d6+3) and bite +18 melee (1d8+3) Space/Reach: 10 ft./10 ft. Special Attacks: Poison, spell-like abilities, sting, [I]summon baatezu[/I] Special Qualities: Damage reduction 10/good, darkvision 60 ft., immunity to fire and poison, regeneration 14, resistance to acid 10 and cold 10, see in darkness, spell resistance 27, telepathy 100 ft. Saves: Fort +14, Ref +11, Will +11 Abilities: Str 25, Dex 15, Con 21, Int 14, Wis 14, Cha 16 Skills: Bluff +19, Concentration +22, Disguise +20, Escape Artist +19, Intimidate +20, Knowledge (the planes) +19, Listen +19, Search +19, Sense Motive +20, Spot +19 Feats: Combat Reflexes, Improved Critical (tail sting), Improved Initiative, Multiattack, Weapon Focus (tail sting) Environment: Nine Hells of Baator Organization: Solitary, flight (2), or wail (1-3 plus 3-12 abishai of random colors) Challenge Rating: 15 Treasure: Standard Alignment: Always lawful evil Advancement: 15-28 HD (Large) Level Adjustment: - [I]The creature resembles a gothic gargoyle, standing over 9 feet tall, with batlike wings, vicious claws, and snapping jaws. Its most striking feature, however, is a cluster of five prehensile tails that whip about it's body, each a different color and each ending in a wicked stinger. Its scales are a mosaic of colors, encompassing black, blue, green, red, and white.[/I] Tiamat created the chromatic abishai to be her elite baatezu servants, able to tread in areas where her mightiest dragons simply cannot due to their massive size. Chromatic abishai often lead battalions of "lesser" abishai in the Blood War. A chromatic abishai stands 9 feet tall and weighs around 550 pounds. Chromatic abishai speak Infernal, Celestial, and Common. [B]Combat[/B] A chromatic abishai makes the most of its versatility, noting which creatures seem to resist particular energy types, and uses each of its tails against the target that seems most vulnerable to the additional damage. A chromatic abishai's natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction. Sting (Ex): Any hit from a chromatic abishai's tail inflicts additional damage as follows, depending on its color: black - 2d4 points of acid damage followed by an additional 1d4 points of damage the subsequent round; blue - 2d6 points of electricity damage; green - poison (see below); red - 2d6 points of fire damage; white - 2d6 points of cold damage. Poison (Ex): Injury, Fortitude DC 22, initial damage 1d4 Str, secondary damage 1 Str. The save DC is Constitution-based. Spell-Like Abilities (Sp): At will-[I]animate dead, charm person[/I] (DC 14), [I]command[/I] (DC 14), [I]desecrate, detect chaos/evil/good/law, disguise self, major image[/I] (DC 16), [I]suggestion[/I] (DC 16), and [I]scare[/I] (DC 15). Caster level 14th. The save DCs are Charisma-based. [I]Summon Baatezu (Sp):[/I] Once per day an abishai can attempt to summon 1d6 abishai of a random color (black, blue, green, red, or white) with a 50% chance of success, or another chromatic abishai with a 20% chance of success. Regeneration (Ex): A chromatic abishai takes normal damage from good-aligned weapons, and from spells or effects with the good descriptor. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
More Abishai
Top