Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
More about wizards by kunadam
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WhatGravitas" data-source="post: 3916864" data-attributes="member: 33132"><p>Sounds good. It still preserves the flavour of spellcasters with a natural limit on magic, but without crippling the flow of play (I know that we knew that before, but since the at will-abilities are weaker than attacks and the per day-abilities are the most powerful stuff in game, we know that the focus is on the "limited magic"-idea, not on magic-all-the-time).</p><p></p><p>Good. That's good.</p><p>Sadly, this rather sounds like the original Wizard Implements article, pre-Golden Wyvern. I guess that distinction has been changed in the meantime to the traditions.</p><p>See above (i.e. good).</p><p>Strange, after hearing that Illusions are rather for illusionists. And evocation... was predictable.</p><p>Well, I wouldn't say Necromancy consists of save-or-die, rather save-or-suck. Well, we'll see the results.</p><p>Oh yes! Transmutation WAS a mess - because - like Conjuration - it could do almost everything (apropos Conjuration... why isn't that mentioned).</p><p>I'm a bit sad to see the traditional mind mage/enchanter/enchantress/bewitching whatever gone... but I like the idea of thinking ahead and niche protection.</p><p>Yes. Yes. Yes.</p><p>That's nothing new, but it was one of the good part of the feats.</p><p>Seems like the new multiclassing. Or (as I hope) a way to make multiclassing less painful. Definitively good.</p><p></p><p>Nice idea... I hope for a good implementation, though I dislike the mentioning of a "mystic theurge" - that was a multiclassing-fix, not a true PrC. But the rest sounds good.</p><p>Interesting. Nice. And gives the high-powered-Exalted-players a place where they can play their D&D. It's as if they had invented E6 again... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>Well, I like it, because with this paradigm, DMs now know where to cut off the game to maintain their "fantasy", see the principles of E6.</p><p></p><p>Cheers, LT.</p></blockquote><p></p>
[QUOTE="WhatGravitas, post: 3916864, member: 33132"] Sounds good. It still preserves the flavour of spellcasters with a natural limit on magic, but without crippling the flow of play (I know that we knew that before, but since the at will-abilities are weaker than attacks and the per day-abilities are the most powerful stuff in game, we know that the focus is on the "limited magic"-idea, not on magic-all-the-time). Good. That's good. Sadly, this rather sounds like the original Wizard Implements article, pre-Golden Wyvern. I guess that distinction has been changed in the meantime to the traditions. See above (i.e. good). Strange, after hearing that Illusions are rather for illusionists. And evocation... was predictable. Well, I wouldn't say Necromancy consists of save-or-die, rather save-or-suck. Well, we'll see the results. Oh yes! Transmutation WAS a mess - because - like Conjuration - it could do almost everything (apropos Conjuration... why isn't that mentioned). I'm a bit sad to see the traditional mind mage/enchanter/enchantress/bewitching whatever gone... but I like the idea of thinking ahead and niche protection. Yes. Yes. Yes. That's nothing new, but it was one of the good part of the feats. Seems like the new multiclassing. Or (as I hope) a way to make multiclassing less painful. Definitively good. Nice idea... I hope for a good implementation, though I dislike the mentioning of a "mystic theurge" - that was a multiclassing-fix, not a true PrC. But the rest sounds good. Interesting. Nice. And gives the high-powered-Exalted-players a place where they can play their D&D. It's as if they had invented E6 again... :D Well, I like it, because with this paradigm, DMs now know where to cut off the game to maintain their "fantasy", see the principles of E6. Cheers, LT. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
More about wizards by kunadam
Top