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More about wizards by kunadam
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<blockquote data-quote="DarthDiablo" data-source="post: 3918212" data-attributes="member: 55048"><p>As far as the implements go, I'm sure there will be feats/rules that allow you to use your Staff to do wand/orb tricks or vice-versa. I'm thinking the designers may have been influnced by Potter's wand & Gandalf's staff for the whole implement thing. The crystal ball (orb) is also a popular theme. After all they did say wizards could still cast these spells, but they are just weaker without the implements, which I like because it gives more reason for the wizard to carry a staff than it's a simple weapon and he doesn't want to multi-class of use a feat for a better one.</p><p> </p><p> I hope they will make some magic-specific classes like the Illusionist, Necromancer Enchanter, or Summoner. These are iconic mages that appear in a variety of fantasy stories. I think they can make an enchantress type once the Psi rules come out. Just modify the Psion a bit and change the power source from Psi to Arcane. Of course all of this will remain to be seen but I'm, optimistic.</p><p> </p><p> Overall I like the changes to wizards. I liked the specialty schools when 2E came out, but for 3E/3.5 it wasn't the same. Especially with PrC's like Dread Necromancer/True Necromancer etc. That really made a Necromancy Specialist look weak. With 4E they can just make a whole new base class and give them cool abilities which could be unique to that class. Thus the Necromancer could do things at will or per encounter that the wizard might only be able to do once per day (or not at all!), like control or create lesser undead (maybe a bad idea for balance, but just throwing something out there), or resistances to negative energy, ability damage or whatever they come up with for 4E. This would still give the wizard some versitility, but would make him pale in that specific area compared to the new base class specialist.</p></blockquote><p></p>
[QUOTE="DarthDiablo, post: 3918212, member: 55048"] As far as the implements go, I'm sure there will be feats/rules that allow you to use your Staff to do wand/orb tricks or vice-versa. I'm thinking the designers may have been influnced by Potter's wand & Gandalf's staff for the whole implement thing. The crystal ball (orb) is also a popular theme. After all they did say wizards could still cast these spells, but they are just weaker without the implements, which I like because it gives more reason for the wizard to carry a staff than it's a simple weapon and he doesn't want to multi-class of use a feat for a better one. I hope they will make some magic-specific classes like the Illusionist, Necromancer Enchanter, or Summoner. These are iconic mages that appear in a variety of fantasy stories. I think they can make an enchantress type once the Psi rules come out. Just modify the Psion a bit and change the power source from Psi to Arcane. Of course all of this will remain to be seen but I'm, optimistic. Overall I like the changes to wizards. I liked the specialty schools when 2E came out, but for 3E/3.5 it wasn't the same. Especially with PrC's like Dread Necromancer/True Necromancer etc. That really made a Necromancy Specialist look weak. With 4E they can just make a whole new base class and give them cool abilities which could be unique to that class. Thus the Necromancer could do things at will or per encounter that the wizard might only be able to do once per day (or not at all!), like control or create lesser undead (maybe a bad idea for balance, but just throwing something out there), or resistances to negative energy, ability damage or whatever they come up with for 4E. This would still give the wizard some versitility, but would make him pale in that specific area compared to the new base class specialist. [/QUOTE]
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