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<blockquote data-quote="Li Shenron" data-source="post: 3918340" data-attributes="member: 1465"><p>(comments before reading the other replies)</p><p></p><p></p><p></p><p>Sounds restrictive, but as long as it's their "focus" and not the only thing they can do, this can be fine.</p><p></p><p></p><p></p><p>This is interesting indeed. I love spells with long casting time. I NEVER house ruled <em>Identify</em> to be quicker than it was in 3.0 (I actually think that 4e will have an immediate way to identify magic items, but this is just an example). It's nice also if magic item creation is defined in a more interesting way than before, but I'm worried it will be shortened to 1 day.</p><p></p><p></p><p></p><p>No major problem with schools gone. At least, it means that one of the thing that bothered me (forbidden schools for specialists) are gone as well. </p><p></p><p>The implements, I don't like... because I do like having orbs and staffs and wands, but not the idea that they are shoehorned to a narrow set of effects.</p><p></p><p></p><p></p><p>This sounds great. At least rituals are probably impossible to run in combat. Now the big question is... can you cast a ritual anytime during a day, or does it require MORE days? I suspect the latter option would be unpopular, but it may help to lessen the problems with teleportation and strong divinations, and why not even resurrections!</p><p></p><p></p><p></p><p>Fine, as long as "focus" doesn't become "the only thing they can do decently enough".</p><p></p><p></p><p></p><p>I like save-or-die. However I use necromancy typically for evil NPCs, and I'm not a fan of having it used by good PCs. My guess is that it will be largely more supported in later products, which makes it more for NPCs.</p><p></p><p></p><p></p><p>Yeah, we know they're talking about shapechanging. Not having polymorph in a game which is a lot about magic, is a big thumb down for me. I swear I prefer to have problematic rules for it rather than not have rules at all! There are hundreds of way to properly house rule polymorph for those DMs who are not satisfied, but bringing it back into the game will be much harder.</p><p></p><p></p><p></p><p>That idea I do not like. There is no need for a separate class, and I'm a fan of the idea of playing core only. I am also a fan of few classes with lots of options (fighters that can be tanks, swashbuckler or archers) rather than many narrow classes. They might have in mind a Necromancer, Beguiler etc.</p><p></p><p></p><p></p><p>3rd party books had many ways of doing this via feats. I like the option of a wizard to wear armor. Of course, it must not be a no-brainer advantage...</p><p></p><p></p><p></p><p>Basically same as before.</p><p></p><p></p><p></p><p>Ok, this is the new multiclassing rules. Interesting take. Generally speaking, I don't care much for multiclassing, so I'm neither excited nor disappointed. Let's see what the consequences will be.</p><p></p><p></p><p></p><p>Sounds ok.</p><p></p><p></p><p></p><p>I like the idea of having an end for the game, so that at some point you just have to stop. </p><p></p><p>I don't like PCs to challenge the gods, but of course no one is going to force me to use those 25th level gods they will write up <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> They will only be avatars for me even in the best case.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3918340, member: 1465"] (comments before reading the other replies) Sounds restrictive, but as long as it's their "focus" and not the only thing they can do, this can be fine. This is interesting indeed. I love spells with long casting time. I NEVER house ruled [I]Identify[/I] to be quicker than it was in 3.0 (I actually think that 4e will have an immediate way to identify magic items, but this is just an example). It's nice also if magic item creation is defined in a more interesting way than before, but I'm worried it will be shortened to 1 day. No major problem with schools gone. At least, it means that one of the thing that bothered me (forbidden schools for specialists) are gone as well. The implements, I don't like... because I do like having orbs and staffs and wands, but not the idea that they are shoehorned to a narrow set of effects. This sounds great. At least rituals are probably impossible to run in combat. Now the big question is... can you cast a ritual anytime during a day, or does it require MORE days? I suspect the latter option would be unpopular, but it may help to lessen the problems with teleportation and strong divinations, and why not even resurrections! Fine, as long as "focus" doesn't become "the only thing they can do decently enough". I like save-or-die. However I use necromancy typically for evil NPCs, and I'm not a fan of having it used by good PCs. My guess is that it will be largely more supported in later products, which makes it more for NPCs. Yeah, we know they're talking about shapechanging. Not having polymorph in a game which is a lot about magic, is a big thumb down for me. I swear I prefer to have problematic rules for it rather than not have rules at all! There are hundreds of way to properly house rule polymorph for those DMs who are not satisfied, but bringing it back into the game will be much harder. That idea I do not like. There is no need for a separate class, and I'm a fan of the idea of playing core only. I am also a fan of few classes with lots of options (fighters that can be tanks, swashbuckler or archers) rather than many narrow classes. They might have in mind a Necromancer, Beguiler etc. 3rd party books had many ways of doing this via feats. I like the option of a wizard to wear armor. Of course, it must not be a no-brainer advantage... Basically same as before. Ok, this is the new multiclassing rules. Interesting take. Generally speaking, I don't care much for multiclassing, so I'm neither excited nor disappointed. Let's see what the consequences will be. Sounds ok. I like the idea of having an end for the game, so that at some point you just have to stop. I don't like PCs to challenge the gods, but of course no one is going to force me to use those 25th level gods they will write up :) They will only be avatars for me even in the best case. [/QUOTE]
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