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<blockquote data-quote="Ahglock" data-source="post: 3920941" data-attributes="member: 56725"><p>I'm curious about this as well, though probably for a totally different reason. Personally I never had a problem with divination, teleport etc, and I don't need them as rituals to stop them from breaking my campaign. But assuming it is game breaking how does making teleport a ritual stop its game breaking power. If it takes an hour to cast a long range teleport(other than being a really boring and lame visual to me) what does that solve. So you just have to wait until Bob is in a place he likely wont move for an hour. And poof you teleport in and whack him. </p><p></p><p>Now it does seem to kill teleport as an escape spell, which isn't something I like. I like easy contrived reasons why my BBEG escapes not hard ones. And I'm never saying ah dang i totally would of had a TPK but dang it you teleported away when you were in over your head. </p><p></p><p>now maybe rituals will have some kind of exhaustion factor, but again unless with teleport all the travelers are exhausted this doesn't seem to stop teleport hit squads. All it means is your one man down and your assassination attempt. </p><p></p><p>They may pull this off to me cool and great, but for me it just sounds boring.</p></blockquote><p></p>
[QUOTE="Ahglock, post: 3920941, member: 56725"] I'm curious about this as well, though probably for a totally different reason. Personally I never had a problem with divination, teleport etc, and I don't need them as rituals to stop them from breaking my campaign. But assuming it is game breaking how does making teleport a ritual stop its game breaking power. If it takes an hour to cast a long range teleport(other than being a really boring and lame visual to me) what does that solve. So you just have to wait until Bob is in a place he likely wont move for an hour. And poof you teleport in and whack him. Now it does seem to kill teleport as an escape spell, which isn't something I like. I like easy contrived reasons why my BBEG escapes not hard ones. And I'm never saying ah dang i totally would of had a TPK but dang it you teleported away when you were in over your head. now maybe rituals will have some kind of exhaustion factor, but again unless with teleport all the travelers are exhausted this doesn't seem to stop teleport hit squads. All it means is your one man down and your assassination attempt. They may pull this off to me cool and great, but for me it just sounds boring. [/QUOTE]
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