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More about wizards by kunadam
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<blockquote data-quote="Danzauker" data-source="post: 3923773" data-attributes="member: 1929"><p>I just noticed this! I did something like this, once!</p><p></p><p>Basically, schools were all associated with one alignment (except True Neutral) and one "patron deity". Starting from LG and going along the "Great Wheel" the schools were: Abjuration (LG), Divination (NG), Transmutation (CG), Illusion (CN), Necromancy (CE), Evocation (NE), Summoning (LE), Enchantment (LN).</p><p></p><p>I know the arrangment looks a bit arbitrary in some cases, but it was justified by fluff IMC. The system was developed for a magocracy where the cult of magic substituted divine magic and clerics, so there were lots of cultural and moral motivations <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>All the Good schools were White Magic, the Evil were Black Magic, and the Neutral were Red Magic. A White Magic Wizard specialist had to choose it's "opposing" school as barred, and if he had to choose another it could not be another White School. The opposite was for Black Magic Wizard. Red Magic Wizards could choose any school.</p><p></p><p>Well, I liked that even if I used only shortly. I guess I can not import it easily in 4e. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Danzauker, post: 3923773, member: 1929"] I just noticed this! I did something like this, once! Basically, schools were all associated with one alignment (except True Neutral) and one "patron deity". Starting from LG and going along the "Great Wheel" the schools were: Abjuration (LG), Divination (NG), Transmutation (CG), Illusion (CN), Necromancy (CE), Evocation (NE), Summoning (LE), Enchantment (LN). I know the arrangment looks a bit arbitrary in some cases, but it was justified by fluff IMC. The system was developed for a magocracy where the cult of magic substituted divine magic and clerics, so there were lots of cultural and moral motivations ;) All the Good schools were White Magic, the Evil were Black Magic, and the Neutral were Red Magic. A White Magic Wizard specialist had to choose it's "opposing" school as barred, and if he had to choose another it could not be another White School. The opposite was for Black Magic Wizard. Red Magic Wizards could choose any school. Well, I liked that even if I used only shortly. I guess I can not import it easily in 4e. :( [/QUOTE]
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