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More Action-Type Points to Reward Role-Playing
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<blockquote data-quote="Paul Strack" data-source="post: 4438472" data-attributes="member: 71340"><p>This is my intent. Notice that the monsters get points too. The cool points and monster points are intended to effectively give everyone +2 to hit to everything. As the game currently stands, I think misses are simply to frequent. I prefer a system where people are hitting about 2/3 of the time rather than 1/2 of the time.</p><p></p><p></p><p></p><p>I hadn't considered the Action Surge/Action Point combo. I agree that a retroactive +5 is too good. Maybe I will change it so that action points can only be used for re-rolls, not for the +2 bonus.</p><p></p><p></p><p></p><p>As I see it, the RAW also discourages hoarding action points, since you can only spend one per combat. Once you've accumulated enough action points to cover yourself until you take another extended rest, you should be spending one point per combat.</p><p></p><p>I am removing the "one per combat" action point limit but I still want to discourage hoarding, so I put in the limit on regaining them.</p><p></p><p>This is all still untested in play ... right now it just an idea in my head.</p></blockquote><p></p>
[QUOTE="Paul Strack, post: 4438472, member: 71340"] This is my intent. Notice that the monsters get points too. The cool points and monster points are intended to effectively give everyone +2 to hit to everything. As the game currently stands, I think misses are simply to frequent. I prefer a system where people are hitting about 2/3 of the time rather than 1/2 of the time. I hadn't considered the Action Surge/Action Point combo. I agree that a retroactive +5 is too good. Maybe I will change it so that action points can only be used for re-rolls, not for the +2 bonus. As I see it, the RAW also discourages hoarding action points, since you can only spend one per combat. Once you've accumulated enough action points to cover yourself until you take another extended rest, you should be spending one point per combat. I am removing the "one per combat" action point limit but I still want to discourage hoarding, so I put in the limit on regaining them. This is all still untested in play ... right now it just an idea in my head. [/QUOTE]
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More Action-Type Points to Reward Role-Playing
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