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<blockquote data-quote="Question" data-source="post: 2962693" data-attributes="member: 40104"><p>1) Two handed weapon power attack does just mega damage at high levels and can be done every round.</p><p></p><p>At high levels spellcasters slap fighters around damage wise. Epic, its even worse, what with the pathetic epic rules regarding epic weapons.</p><p></p><p>2) Sneak attack is at 20th level 10d6 extra on each attack, is this really justified when all you need to do is hit on a flank attack to do a sneak attack, would not have been better for it to be d6 + 1 per 2 levels, i.e. d6+9 at 20th level.</p><p></p><p>How is this imba? There are monsters specifically immune to this. What is a rogue supposed to do then, agaisnt constructs and undead, poke them with a rapier doing piddly amounts of damage each round? Not to mention that flanking is risky with the rogue's low HP, average BAB also hurts. Granted there are ways round that (superior invisibility), but there are ways around those ways(true seeing).</p><p></p><p>3) Thoose extra books do add feats that can grant advantages and too much power, some examples are Improved combat expertise, Improved Toughness, Persistent spell......</p><p></p><p>I think you are looking at the wrong way. The books are not expansion packs EA style to a game......they are intended to give players more options, and more variety. They are not intended to give players with more sources more powerful PCs. In fact the majority of splatbook content is underpowered, with a few being useful and a VERY few being broken. It seems silly to me when DMs over-react "OMG you cant use complete divine because it has divine metamagic in it so OBVIOUSLY the ENTIRE book is broken!!!!".</p><p></p><p>For the record, while you may make yourself invulnerable to attacks with improved combat expertise, you have spent 2 feats to make yourself nothing more but a high AC meatshield, and enemies can just walk past you.</p><p></p><p>Persistent spell is what, +6 spell level mod? Spending a 7-9th level spell slot to keep a low level buff up all day is hardly imba, especially since some buffs at high levels are pratically all day long anyway.</p><p></p><p>Just how is +1 hp/level broken? This completely boggles the mind.</p><p></p><p>4) Fast healing epic feat seems a bit too good, and epic dodge.. h'mmmm....</p><p></p><p>Fast healing epic feat is underpowered. fast healing 3 is NOTHING in an epic game.....the extra 3 hp/round will not save you, nor will it render healing impotent, as the healer has way too many heal spells available to use up all day, unless you have a sadistic DM. Its a complete waste of an epic feat which is even rarer than normal feats.</p><p></p><p>Epic dodge min req is level 27 and only negates 1 physical attack per round. Solution : Target the rogue with more than 1 attack a round.</p></blockquote><p></p>
[QUOTE="Question, post: 2962693, member: 40104"] 1) Two handed weapon power attack does just mega damage at high levels and can be done every round. At high levels spellcasters slap fighters around damage wise. Epic, its even worse, what with the pathetic epic rules regarding epic weapons. 2) Sneak attack is at 20th level 10d6 extra on each attack, is this really justified when all you need to do is hit on a flank attack to do a sneak attack, would not have been better for it to be d6 + 1 per 2 levels, i.e. d6+9 at 20th level. How is this imba? There are monsters specifically immune to this. What is a rogue supposed to do then, agaisnt constructs and undead, poke them with a rapier doing piddly amounts of damage each round? Not to mention that flanking is risky with the rogue's low HP, average BAB also hurts. Granted there are ways round that (superior invisibility), but there are ways around those ways(true seeing). 3) Thoose extra books do add feats that can grant advantages and too much power, some examples are Improved combat expertise, Improved Toughness, Persistent spell...... I think you are looking at the wrong way. The books are not expansion packs EA style to a game......they are intended to give players more options, and more variety. They are not intended to give players with more sources more powerful PCs. In fact the majority of splatbook content is underpowered, with a few being useful and a VERY few being broken. It seems silly to me when DMs over-react "OMG you cant use complete divine because it has divine metamagic in it so OBVIOUSLY the ENTIRE book is broken!!!!". For the record, while you may make yourself invulnerable to attacks with improved combat expertise, you have spent 2 feats to make yourself nothing more but a high AC meatshield, and enemies can just walk past you. Persistent spell is what, +6 spell level mod? Spending a 7-9th level spell slot to keep a low level buff up all day is hardly imba, especially since some buffs at high levels are pratically all day long anyway. Just how is +1 hp/level broken? This completely boggles the mind. 4) Fast healing epic feat seems a bit too good, and epic dodge.. h'mmmm.... Fast healing epic feat is underpowered. fast healing 3 is NOTHING in an epic game.....the extra 3 hp/round will not save you, nor will it render healing impotent, as the healer has way too many heal spells available to use up all day, unless you have a sadistic DM. Its a complete waste of an epic feat which is even rarer than normal feats. Epic dodge min req is level 27 and only negates 1 physical attack per round. Solution : Target the rogue with more than 1 attack a round. [/QUOTE]
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