trav_laney
First Post
I am thinking about boosting the number of bonus feats available to the Wizard class, and was wondering if anyone has attempted this before. (And as always, if this has already been discussed in this forum, please point me to the proper thread.)
My plan is to allow wizards to get bonus feats at the same frequency the Fighter class does: one free bonus feat at 1st level, and one more at every even-numbered level thereafter. My reasoning behind this change is obvious: I want to make Wizards more powerful and versatile spellcasters. Sort of what the Fighter is to combat, the wizard would be to spellcasting.
The Wizard bonus feats would be chosen from the following list: Augment Summoning, Brew Potion, Combat Casting, Craft Construct, Craft Magic Arms and Armor, Craft Rod, Craft Staff, Craft Wand, Craft Wonderous Item, Empower Spell, Energy Substitution, Enlarge Spell, Eschew Materials, Extend Spell, Forge Ring, Greater Spell Focus, Greater Spell penetration, Heighten Spell, Improved Counterspell, Improved Familiar, Magical Aptitude, Maximize Spell, Persistent Spell, Quicken Spell, Reach Spell, Scribe Scroll, Silent Spell, Spell Focus, Spell Mastery, Spell Penetration, Still Spell, Subdual Substitution, and Widen Spell. (This list is mostly Item Creation and Metamagic feats, with a few spellcaster-specific ones thrown in.)
I'm having a hard time finding a trade-off for this, however. I thought about dropping the School Specialization ability of the wizard class...does this sound fair? Or should I balance it by tweaking something else? Should I even worry about it?
My plan is to allow wizards to get bonus feats at the same frequency the Fighter class does: one free bonus feat at 1st level, and one more at every even-numbered level thereafter. My reasoning behind this change is obvious: I want to make Wizards more powerful and versatile spellcasters. Sort of what the Fighter is to combat, the wizard would be to spellcasting.
The Wizard bonus feats would be chosen from the following list: Augment Summoning, Brew Potion, Combat Casting, Craft Construct, Craft Magic Arms and Armor, Craft Rod, Craft Staff, Craft Wand, Craft Wonderous Item, Empower Spell, Energy Substitution, Enlarge Spell, Eschew Materials, Extend Spell, Forge Ring, Greater Spell Focus, Greater Spell penetration, Heighten Spell, Improved Counterspell, Improved Familiar, Magical Aptitude, Maximize Spell, Persistent Spell, Quicken Spell, Reach Spell, Scribe Scroll, Silent Spell, Spell Focus, Spell Mastery, Spell Penetration, Still Spell, Subdual Substitution, and Widen Spell. (This list is mostly Item Creation and Metamagic feats, with a few spellcaster-specific ones thrown in.)
I'm having a hard time finding a trade-off for this, however. I thought about dropping the School Specialization ability of the wizard class...does this sound fair? Or should I balance it by tweaking something else? Should I even worry about it?
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