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More Bonus Feats for Wizard
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<blockquote data-quote="trav_laney" data-source="post: 3223390" data-attributes="member: 46508"><p>I think you hit the nail on the head, Sigurd. My frustration over the wizard class is that it really isn't a class at all...it is just a spell list with a beard. I would like to do something else with wizards, make them into something more than just fireball throwers. Make them masters of item creation, or impeccable magicians who know tricks that other casters (namely sorcerers) don't.</p><p></p><p>Take the cleric, for example. The cleric is a core class, and should be on-par with the wizard in the Power Department. And yet the cleric gets a handful of class abilities (turn/rebuke undead, spontaneous casting), armor and shield proficiency, may cast his spells while wearing full plate and carrying a shield without penalty, gets almost twice as many hit points than the wizard, and has better attack bonuses and save throws. Clerics get domain spells (one free spell per day of every level like a specialist wizard, some of which are even on the sor/wiz list, but without having to select a prohibited school) and top it all off with two granted powers. The cleric spell list might not have <insert favorite spell here> on it, and the cleric doesn't get a fancy pet, but that's the only drawback I am seeing.</p><p></p><p>Maybe I'm blind and stupid...I've been called both...but on paper, it feels like that cleric is far more unbalancing than the wizard. Adding 6 more feats to the wizard doesn't seem like such a stretch to me. One could argue that obtaining a familiar, turning the undead, spontaneously casting healing spells, two domain granted powers, being able to select a small number of spells from another caster's spell list, shield proficiency, armor proficiency, and the ability to cast spells in armor without penalty are all equivalent to feats...and by that math, the cleric still comes out ahead. (shrug)</p><p></p><p>I dunno. Maybe I should just drop the idea of bonus feats altogether, and rebuild the class entirely from the ground up. Like the old saying goes, "build a better wizard, and Gary Gygax will beat a path to your gaming table."</p></blockquote><p></p>
[QUOTE="trav_laney, post: 3223390, member: 46508"] I think you hit the nail on the head, Sigurd. My frustration over the wizard class is that it really isn't a class at all...it is just a spell list with a beard. I would like to do something else with wizards, make them into something more than just fireball throwers. Make them masters of item creation, or impeccable magicians who know tricks that other casters (namely sorcerers) don't. Take the cleric, for example. The cleric is a core class, and should be on-par with the wizard in the Power Department. And yet the cleric gets a handful of class abilities (turn/rebuke undead, spontaneous casting), armor and shield proficiency, may cast his spells while wearing full plate and carrying a shield without penalty, gets almost twice as many hit points than the wizard, and has better attack bonuses and save throws. Clerics get domain spells (one free spell per day of every level like a specialist wizard, some of which are even on the sor/wiz list, but without having to select a prohibited school) and top it all off with two granted powers. The cleric spell list might not have <insert favorite spell here> on it, and the cleric doesn't get a fancy pet, but that's the only drawback I am seeing. Maybe I'm blind and stupid...I've been called both...but on paper, it feels like that cleric is far more unbalancing than the wizard. Adding 6 more feats to the wizard doesn't seem like such a stretch to me. One could argue that obtaining a familiar, turning the undead, spontaneously casting healing spells, two domain granted powers, being able to select a small number of spells from another caster's spell list, shield proficiency, armor proficiency, and the ability to cast spells in armor without penalty are all equivalent to feats...and by that math, the cleric still comes out ahead. (shrug) I dunno. Maybe I should just drop the idea of bonus feats altogether, and rebuild the class entirely from the ground up. Like the old saying goes, "build a better wizard, and Gary Gygax will beat a path to your gaming table." [/QUOTE]
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