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<blockquote data-quote="Particle_Man" data-source="post: 1496712" data-attributes="member: 892"><p>I may not be able to stop min maxing, but I can certainly contain it. Let's see how modular and tinker-friendly C&C is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Using the 3, 4-5, 6-8, 9-12, 13-15, 16-17, 18 system:</p><p></p><p>Particle_Man House Rule #1: A racial ability bonus raises that ability to the lowest number in the new penalty/bonus category. A racial ability penalty lowers that ability to the highest number in the new penalty/bonus category. Thus if you start with a 13 and get a bonus, it becomes 16, but if you start with a 15 and get a penalty, it becomes a 12. Exception: where the ability penalty is -2, then use the above house rule or lower the ability score 2 points, depending on which results in a lower ability score. (So an 18 would become 16, not 17, and a 16 would both become 14 while a 17 becomes 15).</p><p></p><p>The point is that I want the penalties and bonuses to be real penalties and bonuses, not hidden ones. I liked that feature about 3E, although I like the above stat system too, since it results in slightly less godlike characters.</p><p></p><p>Another option for -2 penalties, using the above house rule, is to change it to 2 separate -1 penalties, but I don't have enough info yet to make that call. The only character that I recall from 1st ed AD&D with a -2 was the half-orc with the Chr penalty, so that could easily split to Int and Chr penalties.</p><p></p><p>Another question: Do 3 and 18 act as absolute limits at character creation, or chould characters with certain races have 1, 2, or 19 in some stats? What are the bonuses/penalties for such extreme stats? How does giant strength work on this system?</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 1496712, member: 892"] I may not be able to stop min maxing, but I can certainly contain it. Let's see how modular and tinker-friendly C&C is. :) Using the 3, 4-5, 6-8, 9-12, 13-15, 16-17, 18 system: Particle_Man House Rule #1: A racial ability bonus raises that ability to the lowest number in the new penalty/bonus category. A racial ability penalty lowers that ability to the highest number in the new penalty/bonus category. Thus if you start with a 13 and get a bonus, it becomes 16, but if you start with a 15 and get a penalty, it becomes a 12. Exception: where the ability penalty is -2, then use the above house rule or lower the ability score 2 points, depending on which results in a lower ability score. (So an 18 would become 16, not 17, and a 16 would both become 14 while a 17 becomes 15). The point is that I want the penalties and bonuses to be real penalties and bonuses, not hidden ones. I liked that feature about 3E, although I like the above stat system too, since it results in slightly less godlike characters. Another option for -2 penalties, using the above house rule, is to change it to 2 separate -1 penalties, but I don't have enough info yet to make that call. The only character that I recall from 1st ed AD&D with a -2 was the half-orc with the Chr penalty, so that could easily split to Int and Chr penalties. Another question: Do 3 and 18 act as absolute limits at character creation, or chould characters with certain races have 1, 2, or 19 in some stats? What are the bonuses/penalties for such extreme stats? How does giant strength work on this system? [/QUOTE]
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