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<blockquote data-quote="Henry" data-source="post: 1496893" data-attributes="member: 158"><p>Epochrpg - I understand your example, but the character creation experience in every game is not necessarily the same. Sometimes when exploring all the options, it could take half and hour (or longer) to make the character you want to play. Conversely, if you just want to get playing, you can stat up a complete 3E character inside of 10 minutes (I've done it for cons and gamedays before) and let it ride.</p><p></p><p>Also keep in mind that, as C&C grows and expands, that add-ons may become a part of its repertoire, inflating the choices and therefore the amount of creation time for that game system. You're describing creation in a system that's been around for almost four years with dozens of supplements, against a game that hasn't even published its core system yet.</p><p></p><p>Finally, when I was growing up, and playing 1E and 2E, we used to have WHOLE SESSIONS for nothing but character creation too - it was one of the highlights of the whole campaign, to run through all you could be and choosing something different to play this time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It's not endemic to just one version of D&D.</p><p></p><p>As I get older, my needs change in a game system - it's better to have a system that you can start up quickly and play for a few hours than it is to have a very complex system full of options. That's why I've been attracted more lately to games like Feng Shui, Savage Worlds, and now C&C. It's why I'll be picking it up, not because of something D&D lacks, but because of something that C&C lacks.</p></blockquote><p></p>
[QUOTE="Henry, post: 1496893, member: 158"] Epochrpg - I understand your example, but the character creation experience in every game is not necessarily the same. Sometimes when exploring all the options, it could take half and hour (or longer) to make the character you want to play. Conversely, if you just want to get playing, you can stat up a complete 3E character inside of 10 minutes (I've done it for cons and gamedays before) and let it ride. Also keep in mind that, as C&C grows and expands, that add-ons may become a part of its repertoire, inflating the choices and therefore the amount of creation time for that game system. You're describing creation in a system that's been around for almost four years with dozens of supplements, against a game that hasn't even published its core system yet. Finally, when I was growing up, and playing 1E and 2E, we used to have WHOLE SESSIONS for nothing but character creation too - it was one of the highlights of the whole campaign, to run through all you could be and choosing something different to play this time. :) It's not endemic to just one version of D&D. As I get older, my needs change in a game system - it's better to have a system that you can start up quickly and play for a few hours than it is to have a very complex system full of options. That's why I've been attracted more lately to games like Feng Shui, Savage Worlds, and now C&C. It's why I'll be picking it up, not because of something D&D lacks, but because of something that C&C lacks. [/QUOTE]
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