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<blockquote data-quote="Walter_J" data-source="post: 1498968" data-attributes="member: 2938"><p>If you don't mind my butting in, I think the best resource to define a ranger is the same source that was used to define the other classes (call it, earth, history, the dictionary, etc...) That leaves the ranger as someone who is trained to survive in the wilderness, gather information, conduct raids (i.e. guerrilla) and act as a guide and scout. With that core concept, a player can then, using whatever options the rules allow, customize the character to taste just like any other class. For example, if a ranger with druid spells does it for you, then you could play a "ranger/druid". But if you prefer Ranger as in "Rambo" you have that (OK, a little silly, but you get the idea.)</p><p></p><p>One of the catches, though, is you have to have a system, or DM, that is "friendly" toward players taking an active role in the wilderness. One of the reasons I had written Into the Wilds was to give DMs a system that allowed wilderness oriented characters to take as active a role as "thieves in a dungeon".</p></blockquote><p></p>
[QUOTE="Walter_J, post: 1498968, member: 2938"] If you don't mind my butting in, I think the best resource to define a ranger is the same source that was used to define the other classes (call it, earth, history, the dictionary, etc...) That leaves the ranger as someone who is trained to survive in the wilderness, gather information, conduct raids (i.e. guerrilla) and act as a guide and scout. With that core concept, a player can then, using whatever options the rules allow, customize the character to taste just like any other class. For example, if a ranger with druid spells does it for you, then you could play a "ranger/druid". But if you prefer Ranger as in "Rambo" you have that (OK, a little silly, but you get the idea.) One of the catches, though, is you have to have a system, or DM, that is "friendly" toward players taking an active role in the wilderness. One of the reasons I had written Into the Wilds was to give DMs a system that allowed wilderness oriented characters to take as active a role as "thieves in a dungeon". [/QUOTE]
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