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<blockquote data-quote="queldonus" data-source="post: 492565" data-attributes="member: 8010"><p><strong>the Kolranti</strong></p><p></p><p>a while ago i was trying to make a human sized feline race and got the folks i play with in to an argument over ecl and a bunch of other house rules. This race is designed for star wars rpg but could work with D&D just as well. the point of my post is i would appreiciate any comments/suggestions/evaluations you guys might have</p><p></p><p></p><p>The Kolranti are a Feline(cat) humanoid race. They posess many of their ancestors' evoloutionary adaptations (such as speed, grace, and highly attuned senses). They still harbor some of their ancestors' wild instincts, but keep them well in check. These wild instincts lead them to shy away from others outside their race, but will be friendly once they feel that they know an individual. A Kolranti's claws is strong enough to mar durasteel, and they all posess a natural fighting abilty with them.</p><p>They keep current with the technology of the galaxy but live more or less without it, in harmony with the natural world around them. Though they may not use modern technology regularly, they do posess a solid understanding of it (they know what everyday items like blasters and scanners are and understand more complex tech like starships. they don't use technology out of convience, just when they really need to).</p><p></p><p></p><p>+2 Dex, -2 Str, -2 Cha, +2 move silently, +2 listen, +2 balance, low light vision, scent, claw attack 1d4 damage 19-20 crit, bite 1d4 damage</p></blockquote><p></p>
[QUOTE="queldonus, post: 492565, member: 8010"] [b]the Kolranti[/b] a while ago i was trying to make a human sized feline race and got the folks i play with in to an argument over ecl and a bunch of other house rules. This race is designed for star wars rpg but could work with D&D just as well. the point of my post is i would appreiciate any comments/suggestions/evaluations you guys might have The Kolranti are a Feline(cat) humanoid race. They posess many of their ancestors' evoloutionary adaptations (such as speed, grace, and highly attuned senses). They still harbor some of their ancestors' wild instincts, but keep them well in check. These wild instincts lead them to shy away from others outside their race, but will be friendly once they feel that they know an individual. A Kolranti's claws is strong enough to mar durasteel, and they all posess a natural fighting abilty with them. They keep current with the technology of the galaxy but live more or less without it, in harmony with the natural world around them. Though they may not use modern technology regularly, they do posess a solid understanding of it (they know what everyday items like blasters and scanners are and understand more complex tech like starships. they don't use technology out of convience, just when they really need to). +2 Dex, -2 Str, -2 Cha, +2 move silently, +2 listen, +2 balance, low light vision, scent, claw attack 1d4 damage 19-20 crit, bite 1d4 damage [/QUOTE]
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