Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
More Charisma Than a Roomful of Nymphs (finished, link to full SH in last post)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="haiiro" data-source="post: 1760097" data-attributes="member: 1891"><p><em>I've debated editing some of the stuff that happened in this session out of the Story Hour, but decided to leave it in. Suffice to say that while I like the ideas behind Mazendria's and the Strings a lot, I really mis-handled this session as a DM. Instead of keeping the party split up for several hours because I'd already decided how buying instruments would work in Selgaunt, I should have said "You find a nice lute for XX gp" and left it at that.</em></p><p><em></em></p><p><em>Ah well, hindsight and all that. I'm not proud of it, but I left it in anyway. :\</em></p><p></p><p><strong>The Follies Split Up</strong></p><p></p><p>A brief discussion ensued about the Wheels' participation in the dockside battle, during which Jaehn revealed his role at the end of the conflict. He told the other Follies that it was him -- disguised as a Wheel -- who slew the two Pikemen and carved the letter "G" into each of their chests.</p><p></p><p>At this, Tuggle made a face and said, "Aww...you use that dagger for <em>eating</em>."</p><p></p><p>The other Follies' reactions were varied, but Cupric was able to get things back on track by reminding them that everyone sometimes did strange things in the heat of battle.</p><p></p><p>With their performance at dusk and a meeting with Thissiken shortly thereafter, the Follies decided to split up for a few hours: Tal and Jaehn would take the unconscious Valic and drop him off near the docks (allowing him to keep his meeting with Asdruc, and continue to sow confusion among the guards), while Cupric and Artemis went off in search of a lute for the bard. De'lea, Tuggle and Vicktor would all remain at Farry's Port. Before Tal put Valic back in the burlap sack he arrived in, Artemis forged a brief note to pin to his chest:</p><p></p><p><em>For now the test is passed, speak of this and death is at hand.</em></p><p></p><p>To further muddy the issue, he forged this in Algaer's hand, using the letter to Lockmyre as his sample. After that, Valic's whistle was tucked into his shirt and he was unceremoniously dumped back into the sack.</p><p></p><p><strong>In Search of a Lute</strong></p><p></p><p>Particularly in a city as large and bustling as Selgaunt, one might think purchasing a masterwork lute would be a simple affair -- but this simply wasn't the case. As Cupric had found out earlier in the day, there were really only two places to buy good instruments in Selgaunt: Mazendria's, and the Strings. As Jaehn and Tal were heading out to drop Valic off by the docks, Artemis and Cupric set out for the Strings.</p><p></p><p>Watchful for guards, the two Follies were able to reach the Strings in short order. What they found was a long, fairly narrow street composed entirely of tiny stalls and shopfronts -- some large enough to walk around in, others small enough to be called alcoves. The street was surprisingly quiet, though not in the sense of being empty of people. Rather, it was quiet in the sense that the only ambient noise came from the small sounds of people busily applying their craft: fretsaws, hand-drills, tiny boilers, the plucking of strings and so forth.</p><p></p><p>Just as was described to Cupric that morning, most shops seemed to focus on a single type of instrument, or even <em>parts</em> of a single type of instrument. Given the sheer number of tradesfolk, it took well over an hour for the two Follies to find what Cupric was after: an elven lute merchant. Knowing well that the craftsmen of Cormanthor and Evermeet were some of the finest lute-makers in Faerûn, the dream-bard was thrilled to find one tucked away in Selgaunt.</p><p></p><p>He was less thrilled to find out that like most of the shops in the Strings, Sefin the lutecrafter's tiny store kept no instruments in stock. Instead, Sefin made each one to order, with an average lead-time of two tendays. Since he was hoping to acquire one for that evening's performance, Cupric politely exited the shop, noted its location, and nodded for Artemis to follow him to Mazendria's.</p></blockquote><p></p>
[QUOTE="haiiro, post: 1760097, member: 1891"] [i]I've debated editing some of the stuff that happened in this session out of the Story Hour, but decided to leave it in. Suffice to say that while I like the ideas behind Mazendria's and the Strings a lot, I really mis-handled this session as a DM. Instead of keeping the party split up for several hours because I'd already decided how buying instruments would work in Selgaunt, I should have said "You find a nice lute for XX gp" and left it at that. Ah well, hindsight and all that. I'm not proud of it, but I left it in anyway. :\[/i] [b]The Follies Split Up[/b] A brief discussion ensued about the Wheels' participation in the dockside battle, during which Jaehn revealed his role at the end of the conflict. He told the other Follies that it was him -- disguised as a Wheel -- who slew the two Pikemen and carved the letter "G" into each of their chests. At this, Tuggle made a face and said, "Aww...you use that dagger for [i]eating[/i]." The other Follies' reactions were varied, but Cupric was able to get things back on track by reminding them that everyone sometimes did strange things in the heat of battle. With their performance at dusk and a meeting with Thissiken shortly thereafter, the Follies decided to split up for a few hours: Tal and Jaehn would take the unconscious Valic and drop him off near the docks (allowing him to keep his meeting with Asdruc, and continue to sow confusion among the guards), while Cupric and Artemis went off in search of a lute for the bard. De'lea, Tuggle and Vicktor would all remain at Farry's Port. Before Tal put Valic back in the burlap sack he arrived in, Artemis forged a brief note to pin to his chest: [i]For now the test is passed, speak of this and death is at hand.[/i] To further muddy the issue, he forged this in Algaer's hand, using the letter to Lockmyre as his sample. After that, Valic's whistle was tucked into his shirt and he was unceremoniously dumped back into the sack. [b]In Search of a Lute[/b] Particularly in a city as large and bustling as Selgaunt, one might think purchasing a masterwork lute would be a simple affair -- but this simply wasn't the case. As Cupric had found out earlier in the day, there were really only two places to buy good instruments in Selgaunt: Mazendria's, and the Strings. As Jaehn and Tal were heading out to drop Valic off by the docks, Artemis and Cupric set out for the Strings. Watchful for guards, the two Follies were able to reach the Strings in short order. What they found was a long, fairly narrow street composed entirely of tiny stalls and shopfronts -- some large enough to walk around in, others small enough to be called alcoves. The street was surprisingly quiet, though not in the sense of being empty of people. Rather, it was quiet in the sense that the only ambient noise came from the small sounds of people busily applying their craft: fretsaws, hand-drills, tiny boilers, the plucking of strings and so forth. Just as was described to Cupric that morning, most shops seemed to focus on a single type of instrument, or even [i]parts[/i] of a single type of instrument. Given the sheer number of tradesfolk, it took well over an hour for the two Follies to find what Cupric was after: an elven lute merchant. Knowing well that the craftsmen of Cormanthor and Evermeet were some of the finest lute-makers in Faerûn, the dream-bard was thrilled to find one tucked away in Selgaunt. He was less thrilled to find out that like most of the shops in the Strings, Sefin the lutecrafter's tiny store kept no instruments in stock. Instead, Sefin made each one to order, with an average lead-time of two tendays. Since he was hoping to acquire one for that evening's performance, Cupric politely exited the shop, noted its location, and nodded for Artemis to follow him to Mazendria's. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
More Charisma Than a Roomful of Nymphs (finished, link to full SH in last post)
Top