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Community
General Tabletop Discussion
*Pathfinder & Starfinder
More control in controller encounter powers
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<blockquote data-quote="the Jester" data-source="post: 4938797" data-attributes="member: 1210"><p>Is there a problem you are having with controllers?</p><p></p><p>I think that these are all kind of bad ideas. If a power does damage + effect, removing the damage really tones down the power. Effects that last until the end of a turn are sometimes better than those ended by a saving throw, at least when used against pcs or anyone with a way to get an early save. </p><p></p><p>Increasing forced movement might help offset the loss of damage in some cases, but really, there are plenty of damage + non-forced movement effects that are getting hosed here. </p><p></p><p>As for damage when knocked prone, are you going to apply this to pcs being knocked prone as well? If it always applies, suddenly a 10' fall deals 2d10 damage instead of 1d10. </p><p></p><p>Overall, I think your idea will increase grind and make controllers less fun and less effective to play. However, if there is an issue that you're trying to address, I might feel differently about it.</p></blockquote><p></p>
[QUOTE="the Jester, post: 4938797, member: 1210"] Is there a problem you are having with controllers? I think that these are all kind of bad ideas. If a power does damage + effect, removing the damage really tones down the power. Effects that last until the end of a turn are sometimes better than those ended by a saving throw, at least when used against pcs or anyone with a way to get an early save. Increasing forced movement might help offset the loss of damage in some cases, but really, there are plenty of damage + non-forced movement effects that are getting hosed here. As for damage when knocked prone, are you going to apply this to pcs being knocked prone as well? If it always applies, suddenly a 10' fall deals 2d10 damage instead of 1d10. Overall, I think your idea will increase grind and make controllers less fun and less effective to play. However, if there is an issue that you're trying to address, I might feel differently about it. [/QUOTE]
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Community
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More control in controller encounter powers
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