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More Conversion Stuff: D&D => Star Wars d20
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<blockquote data-quote="Kanegrundar" data-source="post: 2292649" data-attributes="member: 3913"><p>Here are dwarves and elves:</p><p></p><p>Dwarves</p><p>Dwarves are a species of short, but stout humanoids that hail from the planet, Kazim. Kazim’s central star is extremely hot, making life on the surfaces of its planets nearly impossible. Therefore, dwarves lived and thrived in the vast caverns of their mountainous homeworld. For thousands of years they mined the ore and built a strong military to combat the dangers of their world, mostly Purple Worms and goblinoids. They only took to the stars after a merchant craft crashed on Kazim after a pirate attack. They helped the merchants rebuild their craft while taking notes so they could build starcraft of their own. </p><p>Dwarves are well known for their loyalty (for most races), their tempers, and the great pride they put into all that they create. Dwarven weapons are prized by soldiers and gunslingers all over the galaxy, and dwarven ale is highly sought after everywhere from Coruscant to Tatooine.</p><p> There are several different races of dwarves. All are detailed below.</p><p></p><p>Hill Dwarves:</p><p> Hill Dwarves are the most common race of dwarves. They can be found all over the galaxy in all variety of jobs from blacksmiths to soldiers. Like all dwarves they are tough, resistant to poisons, and at times even to the Force itself. Hill dwarves hail from the higher layers of the caverns that make up most of the homes of the dwarven races. It was hill dwarves that discovered and helped out the stranded and hunted merchant. They were the first dwarves to brave the stars.</p><p>Personality: Hill Dwarves are friendly enough, but they are gruff and extremely stubborn. The are loyal almost to a fault. If they swear and oath to a person or name a person their friend, that bond will stand until the time that person ever betrays them. They hold courage in high standing. It is extremely disgraceful to back down from an insult.</p><p>Hill Dwarf Homeworld: The mountainous planet of Kazim.</p><p>Languages: Hill Dwarves speak Dwarven, Goblin, and most also speak Basic</p><p>Example Names: Bran, Flint, Gandar, Karn, Layla, Strom</p><p>Adventurers: Hill Dwarves are common adventurers. Most young hill dwarves leave home to see the galaxy before finding a profession and settling down to it. They can easily find work as soldiers, bodyguards, bouncers, and such. They like a good scrap, and jump into battle eagerly, but never carelessly. </p><p>Hill Dwarf Traits:</p><p>• +2 Con, -2 Cha. Hill Dwarves are hardy folk, but are rather gruff and stubborn.</p><p>• Medium-sized. Hill Dwarves have no bonuses or penalties based on their size.</p><p>• Hill Dwarves have a base speed of 6 meters.</p><p>• +2 racial bonus to Fortitude saves against all poisons.</p><p>• +4 dodge bonus against giants.</p><p>• Darkvision up to 20 meters</p><p>• Stonecutting: +2 bonus to checks to notice unusual stonework. They get a Search skill check when coming within 1 meter of stonework in question. They can also intuit depth, sensing the approximate depth as easy as human can sense which way is up.</p><p>• +2 to Appraise, Craft, and Profession checks that deal with stone or metal items.</p><p></p><p>Deep Dwarves:</p><p> Deep Dwarves are a race of dwarves that are found in the deeper caverns of Kazim. They are the same size as hill dwarves, but leaner and with reddish hair. They are as common as hill dwarves on Kazim, but they rarely leave the planet, so they are a rare sight elsewhere in the galaxy. </p><p>Personality: Deep Dwarves are standoffish and rude. Not that they got out of their way to be so, they merely have little use ettiquette in their deep cavern homes.</p><p>Deep Dwarf Homeworld: Deep Dwarves are from the planet of Kazim.</p><p>Language: Deep Dwarves speak Dwarven, Goblin, and rarely Basic.</p><p>Example Names: Carmin, Danthar, Raknor, Salisa, Uthgar</p><p>Adventurers: Deep Dwarves rarely leave their mines deep in the depths of Kazim. Those that do try to merely make a few credits any way that they can. They make good soldiers. Deep Dwarves are easy to insult and will take retribution out with their fists or weapons.</p><p>Deep Dwarf Traits:</p><p>• +2 Con, -4 Cha. Deep Dwarves are as hardy as Hill Dwarves, but their seclusion makes them very difficult to deal with at times.</p><p>• Medium-sized. Deep Dwarves have no bonuses or penalties based on their size.</p><p>• Deep Dwarves have a base speed of 6 meters.</p><p>• +3 racial bonus to Fortitude saves against all poisons.</p><p>• +4 dodge bonus against giants.</p><p>• Darkvision up to 30 meters</p><p>• Stonecutting: +2 bonus to checks to notice unusual stonework. They get a Search skill check when coming within 1 meter of stonework in question. They can also intuit depth, sensing the approximate depth as easy as human can sense which way is up.</p><p>• +2 to Appraise, Craft, and Profession checks that deal with stone or metal items.</p><p>• Light Sensitivity: Deep Dwarves suffer a –1 penalty to attack rolls in bright sunlight. Protective goggles can help to allieviate this problem.</p><p></p><p>Derro Dwarves:</p><p> Derro are evil and degenerate dwarves that broke off from the other races thousands of years ago. They look like a cross between a human an a dwarf. Their eyes have no irises or pupils. Their skin is of a bluish tint. Many people call derro “ghoul dwarves.” They are well known as slavers and pirates. Tales of derro harriers have spread across the galaxy, making it hard for even an honest derro to make a living anywhere but on the Outer Rim.</p><p>Personality: Derro Dwarves are cruel and malicious. Even those that aren’t actually evil are tend to have a mean streak.</p><p>Derro Dwarf Homeworld: Derro Dwarves, like all dwarves, are from Kazim.</p><p>Language: Derro Dwarves speak Derro, Dwarven, Goblinoid, and at times Basic.</p><p>Example Names: Ashat, Beeli, Crelith, Kraknik, Salizar</p><p>Adventurers: Derro Dwarves are always looking for an upper hand, and don’t seem to care who they hurt to get what they want. Derro Dwarves are the first dwarves to become Jedi, though they were nearly all Dark Jedi. </p><p>Derro Dwarf Traits:</p><p>• +4 Dex, +2 Con, -2 Str, -4 Cha. Derro are very agile for a dwarven race and are still as stout. However, they tend to be weak, and their penchant for cruelty colors all their social skills.</p><p>• Medium-sized. Derro Dwarves have no bonuses or penalties based on their size.</p><p>• Derro Dwarves have a base speed of 6 meters.</p><p>• +2 racial bonus to Fortitude saves against all poisons.</p><p>• +4 dodge bonus against giants.</p><p>• Darkvision up to 10 meters</p><p>• Stonecutting: +2 bonus to checks to notice unusual stonework. They get a Search skill check when coming within 1 meter of stonework in question. They can also intuit depth, sensing the approximate depth as easy as human can sense which way is up.</p><p>• +2 to Appraise, Craft, and Profession checks that deal with stone or metal items.</p><p>• Start play with the Blind-fight feat for free.</p><p>• Sunlight Vulnerability: Derro take 1 point of temporary Constitution damage for every hour they are exposed to sunlight, dying when their Constitution reaches 0. Lost Constitution points are recovered at the rate of 1 point per day out of the sun. Protective clothing can be found that helps to allieviate this problem.</p><p></p><p>Duergar Dwarves:</p><p> Duergar Dwarves are also known as “gray dwarves” due to their slate gray skin. They look emanciated and have bald heads (including females as well). They are looked down upon by hill and mountain dwarves. Duergar Dwarves have been fighting a war of supposed oppression against their cousins for nearly a millenia, though the true causes of the war are lost to the sands of time.</p><p>Personality: Duergar Dwarves are spiteful. They see any non-duergar as just another person or species that wants to oppress them.</p><p>Duergar Dwarf Homeworld: Duergar Dwarves hail from Kazim.</p><p>Languages: Duergar speak Dwarven, Goblin, and upon occasion the language of the Stone Giants (Stonian).</p><p>Example Names: Dumor, Eagor, Guimor, Tracsan, Vail</p><p>Adventurers: Duergar Dwarves are angry people. They fight anyone that they feel are trying to keep them from their destined greatness. Duergar are sneaky and tend to be spies, soldiers, and assassins. </p><p>Duergar Dwarves:</p><p>• +2 Con, -4 Cha. Duergar Dwarves, despite their appearance, are quite hardy, but their views that the galaxy is trying to hold them back makes them difficult to talk to.</p><p>• Medium-sized. Duergar Dwarves have no bonuses or penalties based on their size.</p><p>• Duergar Dwarves have a base speed of 6 meters.</p><p>• +2 racial bonus to Fortitude saves against all poisons.</p><p>• +4 dodge bonus against giants.</p><p>• Darkvision up to 40 meters</p><p>• Stonecutting: +2 bonus to checks to notice unusual stonework. They get a Search skill check when coming within 1 meter of stonework in question. They can also intuit depth, sensing the approximate depth as easy as human can sense which way is up.</p><p>• +2 to Appraise, Craft, and Profession checks that deal with stone or metal items.</p><p>• +4 racial bonus to Move Silently checks</p><p>• Light Sensitivity: Duergar Dwarves suffer a –2 penalty to attack rolls in bright sunlight. Protective goggles can help to allieviate this problem.</p><p>• +1 racial bonus to Listen and Spot skill checks.</p><p>• Start play with the Alertness feat for free.</p><p></p><p>Mountain Dwarves:</p><p> Mountain Dwarves are much like their hill dwarf cousins. They look similar, except for being a bit lighter complected, and even have many of the same mannerisms. The only real difference between the races is that mountain dwarves are more wary of other species.</p><p>Personality: Though they are not unkind, mountain dwarves are harder to win over as friends and allies. They have an inherenet distrust of other species. Once their friendship is gained, they are steadfast allies.</p><p>Mountain Dwarf Homeworld: Mountain Dwarves hail from the mountainous planet of Kazim.</p><p>Languages: Mountain Dwarves speak Dwarven, Goblin, and Basic.</p><p>Example Names: Brock, Deena, Garn, Noth, Waylan</p><p>Adventurers: Mountain Dwarves are always on guard when among other races. They make excellent soldiers, but horrible diplomats. They are quick to anger when insulted by a member of a different species.</p><p>Mountain Dwarf Traits:</p><p>• +2 Con, -2 Cha. Mountain Dwarves are hardy folk, but are rather gruff and stubborn.</p><p>• Medium-sized. Mountain Dwarves have no bonuses or penalties based on their size.</p><p>• Mountain Dwarves have a base speed of 6 meters.</p><p>• +2 racial bonus to Fortitude saves against all poisons.</p><p>• +4 dodge bonus against giants.</p><p>• Darkvision up to 20 meters</p><p>• Stonecutting: +2 bonus to checks to notice unusual stonework. They get a Search skill check when coming within 1 meter of stonework in question. They can also intuit depth, sensing the approximate depth as easy as human can sense which way is up.</p><p>• +2 to Appraise, Craft, and Profession checks that deal with stone or metal items.</p><p></p><p>Elves</p><p>Elves are a species of beautiful, slender humanoids from the forest-covered planet of Lillandra. They are the embodiment of grace and beauty in a galaxy marred by war and strife. Elves are rather protective of their freedom and their way of life, to the point that they seem almost as stubborn as a mountain dwarf. However, elves are rather open-minded, they simply do not like the way the other species in the galaxy handle their affairs with weapons instead of words. Elves are well known for their works of art and their insightful writings. They are almost as well known for the bloody war that has raged for a millenia against their own Drow cousins.</p><p> The first elves to take to the stars were the High Elves. They colonized a large amount of worlds before coming into contact with humans and other species. To this day, there is a section of space still under the rule of the Elven Council. </p><p> There are several races of elf. All are detailed below.</p><p></p><p>High Elves:</p><p> High Elves are the most common race of elves found in the galaxy. They are fair-skinned and golden haired people whose beauty is unmatched by any other species. High elves have built a society based around art, beauty, and tradition. They were the first elves to take to the stars and have built an impressive empire that has withstood the Empire to this day.</p><p>Personality: High Elves tend to be haughty and arrogant. They see their art and music as the most beautiful, and see themselves as the most insightful of all the species in the galaxy. This attitude carries over into their relations with other elven races as well.</p><p>High Elf Homeworld: High Elves hail from the planet, Lillandra.</p><p>Languages: High Elves speak Elven, Sylvan, and Basic.</p><p>Example Names: Aelanna, Corwin, Jaina, Starwin</p><p>Adventurers: High Elves have a desire to see the galaxy, even if they know they will never find a society as grand as their own. High Elves are filled with a spirit that helps themselves and their allies through the darkest days. They are not quick to fight, unless their society is insulted. High Elves are honorable nearly to a fault.</p><p>High Elf Traits:</p><p>• +2 Dex, -2 Con. High Elves are rather agile, but they tend to be frail.</p><p>• Medium-sized. High Elves have no bonuses or penalties based on their size.</p><p>• High Elves have a base speed of 10 meters.</p><p>• All High Elves are proficient with longswords, rapiers, longbows, composite longbows, shortbows, and composite shortbows regardless of their class. These are the traditional High Elven weapons which all young elves are taught to use even if such weapons are not as effective in this day and age.</p><p>• +2 racial bonus to Will saves against mind-affecting powers </p><p>• Low-light Vision: High Elves can see twice as far as humans in conditions of low illumination.</p><p>• +2 racial bonus to Search, Spot, and Listen checks. A high elf who merely passes within a meter of a concealed or secret door is entitled to a Search check as though he is actively looking for it.</p><p></p><p>Aquatic Elves:</p><p> Aquatic Elves hail from Lillandra’s many oceans. They are as strikingly beautiful as their land-bound cousins are. Their skin is greenish silver in color, with hair that ranges from emerald green to deep blue. Their fingers and toes are partially webbed. They are a rather xenophobic race. They rarely trust even other elves, and have attempted to stay out of the war against the Drow as much as possible. Due to their aquatic nature, aquatic elves are among the rarest of all the elven races.</p><p>Personality: Aquatic Elves are secretive. They trust very few non-aquatic elves, but once they do learn to trust someone they display a kindness and honesty rarely found in such abundance in other species.</p><p>Aquatic Elf Homeworld: Aquatic Elves are from the planet, Lillandra.</p><p>Languages: Aquatic Elves speak Elven, and rarely Basic.</p><p>Example Names: Aquinas, Gheltina, Shoalmander</p><p>Adventurers: Aquatic Elves are very peaceful people, plus they are not truly amphibious, this seriously hampers any attempts to leave their ocean worlds to seek adventure off Lillandra. Special environmental suits have been developed that allow an Aquatic Elf to survive for extended periods of time out of water, but the suits are very expensive. Aquatic Elves are very thoughtful, and try to consider every course of action before resorting to their blasters.</p><p>Aquatic Elf Traits:</p><p>• +2 Dex, -2 Int. Aquatic Elves are graceful, but their society has never truly emphasized learning over personal growth.</p><p>• Medium-sized. Aquatic elves have no bonuses or penalties based on their size.</p><p>• Aquatic Elves move at a base speed of 10 meters, and can Swim at a base speed of 13 meters.</p><p>• All aquatic elves are proficient with tridents, spears, and nets regardless of their class.</p><p>• +2 Will bonus against mind-affecting powers</p><p>• Aquatic Elves can see four times farther than humans in low-illumination conditions.</p><p>• +2 racial bonus to Search, Spot, and Listen checks. An aquatic elf who merely passes within a meter of a concealed or secret door is entitled to a Search check as though he is actively looking for it.</p><p>• Gills: Aquatic Elves can survive out of the water for 1 hour per point of Constitution (after that refer to the rules for suffocation on page 217 of the Star Wars Core Rulebook).</p><p></p><p>Drow Elves:</p><p> The Drow are a race of black-skinned, white-haired elves with a penchant for cruelty and evil. The drow elves have waged a bloody war against the other elven races. In their society, females are of higher station than males. They worship the evil spider-goddess, Lolth. </p><p>Personality: Drow Elves are at best mean, and vilely cruel at their worst. Most of the drow elf race was banished to the swamp and mountain world of Mooran shortly after the High Elves had developed starcraft. The banishment has fueled centuries of hatred in nearly every drow elf heart.</p><p>Drow Elf Homeworld: Though they were initially from Lillandra, most Drow Elves were banished to the planet, Mooran.</p><p>Languages: Drow Elves speak their own language (Lolthian), Elven, and Basic.</p><p>Example Names: Drizzt, Lania, Liriel, Zaknafien</p><p>Adventurers: Drow Elves by their very nature are warriors. They count some of the fiercest Dark Jedi as their greatest champions. Drow Elves take nearly every opportunity they have to cause pain and suffering on anyone that does not bow before their might.</p><p>Drow Elf Traits:</p><p>• Males: +2 Dex, +2 Int, -2 Con, -2 Cha. Drow males are bred to be warriors, agile and intelligent, yet they are treated poorly which is related in their lower Constitution and Charisma scores. Females: +2 Dex, +2 Int, +2 Cha, -2 Con. Drow females are as strong and intelligent as their male counterparts, however, they hold a powerful presence that demands attention, and due to the poor quality of air on Mooran their health suffers some.</p><p>• Medium-sized. Drow Elves have no bonuses or penalties based on their size.</p><p>• Drow Elves have a base speed of 10 meters.</p><p>• +2 racial bonus to Will saves against mind-affecting powers.</p><p>• Darkvision 40 meters</p><p>• Light Blindness: Abrupt exposure to bright light (such as daylight) blinds drow for 1 round. In addition, they suffer a –1 penalty to all attack rolls, saves, and checks while operating in bright light.</p><p>• Immune to powers of sleep.</p><p>• +2 racial bonus to Search, Spot, and Listen checks. A drow elf who merely passes within a meter of a concealed or secret door is entitled to a Search check as though he is actively looking for it.</p><p></p><p>Gray Elves:</p><p> Gray Elves are a race of elves that are slightly taller than high elves with silver, amber, or pale golden hair. Their society is based around studies. Their cities are reclusive retreats built into the few mountain ranges on Lillandra. Though they have not travelled the stars as much as the high elves, gray elves can be found in throughout the galaxy usually in places of academic study. </p><p>Personality: Gray Elves have little time for those that cannot offer them any intellectual stimulation. They are more arrogant and aloof than other elves, and tend to be reclusive.</p><p>Gray Elf Homeworld: Gray Elves, as all elves, hail from Lillandra.</p><p>Languages: Gray Elves speak Elven, Sylvan, and Basic, though is it not uncommon to find individuals that can speak several other languages.</p><p>Example Names: Acanthis, Baenir, Hatalia, Wozolinir</p><p>Adventurers: Gray Elves are not combative, but many have become Jedi Consulars and will use their Force powers to escape or stop any trouble they come across. They are interested only in learning, and tend to hire bodyguards to protect them while travelling the galaxy.</p><p>Gray Elf Traits:</p><p>• +2 Dex, +2 Int, -2 Str, -2 Con. Gray Elves are as agile as other elves and are more intelligent, but their academis pursuits leave little time to keep up their health, so they tend to be weaker and are just as frail as other elves.</p><p>• Medium-sized. Gray Elves have no bonuses or penalties based on their size.</p><p>• Gray Elves have a base speed of 10 meters.</p><p>• +2 racial bonus to Will saves against mind-affecting powers.</p><p>• Low-light Vision: Gray Elves can see twice as far as humans in conditions of low illumination.</p><p>• +2 racial bonus to Search, Spot, and Listen checks. A gray elf who merely passes within a meter of a concealed or secret door is entitled to a Search check as though he is actively looking for it.</p><p></p><p>Wild Elves:</p><p> Wild Elves are a race of darker skinned, dark haired elves that are barbaric and tribal. They live in nomadic tribes that travel the forests hunting wild stags. They renounced the sciences of the high and gray elves for a simple life that they see as more intuned to the teachings of the elven creator, Corellon Larethian. They are looked down upon by the other elven races, but they know that they are Corellon’s true children.</p><p>Personaltiy: Wild Elves are just that, wild. They see omens and portents in everything. They are quick to anger, but they can be kind and gentle to those that give the forests and Corellon proper respect.</p><p>Wild Elf Homeworld: Wild Elves are found almost exclusively on Lillandra.</p><p>Languages: Wild Elves usually only speak Elven and Sylvan, though an individual may speak Basic very rarely.</p><p>Example Names: Amber, Corel, Josian, Trania</p><p>Adventurers: Wild Elves very rarely ever leave their tribes. Those that do are most commonly banished for wanting to travel the stars and therefore have turned their backs on Corellon. They have few social skills, and are quick to attack anything their primitive minds deem a threat. Once they learn the ways of the galaxy, their alertness and sharp eyes are an excellent addition to any party.</p><p>Wild Elf Traits:</p><p>• +2 Dex, -2 Int. Wild Elves are graceful, but their lack of educational training is evident.</p><p>• Medium-sized. Wild Elves have no bonuses or penalties based on their size.</p><p>• Wild Elves have a base speed of 10 meters.</p><p>• All Wild Elves are proficient with longbows, composite longbows, shortbows, and composite shortbows regardless of their class. </p><p>• +2 racial bonus to Will saves against mind-affecting powers.</p><p>• Low-light Vision: Wild Elves can see twice as far as humans in conditions of low illumination.</p><p>• +2 racial bonus to Search, Spot, and Listen checks. A wild elf who merely passes within a meter of a concealed or secret door is entitled to a Search check as though he is actively looking for it.</p><p>• Primitive: Wild Elves have a –4 penalty when using technological items. They can decrease to –2 by spending 2 character points. After gaining another level, they can spend another 2 character points to remove the penalty altogether.</p><p></p><p>Wood Elves:</p><p> Wood Elves live in treetop cities much like the Ewoks of Endor. These yellow or coppery red haired elves have deemed themselves the protectors of the forests of Lillandra. They are much more muscular than elves of other races. Though they rarely leave Lillandra, many have. Jedi Knight wood elves of the order of the Lorellai have sworn oaths to stop the Drow and protect the galaxy from their evil taint. </p><p>Personality: Wood Elves are the most open of all the elven races. They treat those with respect and kindness that give the same attitudes in return. However, they are quick to anger when they see injustice, and have no qualms in attacking the unjust.</p><p>Wood Elf Homeworld: Wood Elves hail from the planet, Lillandra.</p><p>Languages: Wood Elves speak Elven, Sylvan, and Basic. Wood Elf warriors that guard the forest cities ususally speak the languages of Giant Eagles and Giant Owls as well.</p><p>Example Names: Banmere, Danwin, Ornith, Willow</p><p>Adventurers: Wood Elves are happiest on Lillandra, but they know that the Drow are out in the galaxy wreaking havoc, so many wood elves leave to hunt the Drow. Not all wood elves encountered outside of Lillandra are Drow hunters, many are young elves looking to explore the galaxy.</p><p>Wood Elf Traits:</p><p>• +2 Str, +2 Dex, -2 Con, -2 Int, -2 Cha. Wood Elves are the strongest of the elven races, but they are still just as frail as other elves. Plus their society does not have a fundamental education system, and their rigid thought patterns on justice makes it difficult to relate to them at times.</p><p>• Medium-sized. Wood Elves have no bonuses or penalties based on their size.</p><p>• Wood Elves have a base speed of 10 meters.</p><p>• All Wood Elves are proficient with longswords, longbows, composite longbows, shortbows, and composite shortbows regardless of their class. These are the traditional Wood Elven weapons which all young elves are taught to use even if such weapons are not as effective in this day and age.</p><p>• +2 racial bonus to Will saves against mind-affecting powers.</p><p>• Low-light Vision: Wood Elves can see twice as far as humans in conditions of low illumination.</p><p>• +2 racial bonus to Search, Spot, and Listen checks. A wood elf who merely passes within a meter of a concealed or secret door is entitled to a Search check as though he is actively looking for it.</p><p></p><p>Kane</p></blockquote><p></p>
[QUOTE="Kanegrundar, post: 2292649, member: 3913"] Here are dwarves and elves: Dwarves Dwarves are a species of short, but stout humanoids that hail from the planet, Kazim. Kazim’s central star is extremely hot, making life on the surfaces of its planets nearly impossible. Therefore, dwarves lived and thrived in the vast caverns of their mountainous homeworld. For thousands of years they mined the ore and built a strong military to combat the dangers of their world, mostly Purple Worms and goblinoids. They only took to the stars after a merchant craft crashed on Kazim after a pirate attack. They helped the merchants rebuild their craft while taking notes so they could build starcraft of their own. Dwarves are well known for their loyalty (for most races), their tempers, and the great pride they put into all that they create. Dwarven weapons are prized by soldiers and gunslingers all over the galaxy, and dwarven ale is highly sought after everywhere from Coruscant to Tatooine. There are several different races of dwarves. All are detailed below. Hill Dwarves: Hill Dwarves are the most common race of dwarves. They can be found all over the galaxy in all variety of jobs from blacksmiths to soldiers. Like all dwarves they are tough, resistant to poisons, and at times even to the Force itself. Hill dwarves hail from the higher layers of the caverns that make up most of the homes of the dwarven races. It was hill dwarves that discovered and helped out the stranded and hunted merchant. They were the first dwarves to brave the stars. Personality: Hill Dwarves are friendly enough, but they are gruff and extremely stubborn. The are loyal almost to a fault. If they swear and oath to a person or name a person their friend, that bond will stand until the time that person ever betrays them. They hold courage in high standing. It is extremely disgraceful to back down from an insult. Hill Dwarf Homeworld: The mountainous planet of Kazim. Languages: Hill Dwarves speak Dwarven, Goblin, and most also speak Basic Example Names: Bran, Flint, Gandar, Karn, Layla, Strom Adventurers: Hill Dwarves are common adventurers. Most young hill dwarves leave home to see the galaxy before finding a profession and settling down to it. They can easily find work as soldiers, bodyguards, bouncers, and such. They like a good scrap, and jump into battle eagerly, but never carelessly. Hill Dwarf Traits: • +2 Con, -2 Cha. Hill Dwarves are hardy folk, but are rather gruff and stubborn. • Medium-sized. Hill Dwarves have no bonuses or penalties based on their size. • Hill Dwarves have a base speed of 6 meters. • +2 racial bonus to Fortitude saves against all poisons. • +4 dodge bonus against giants. • Darkvision up to 20 meters • Stonecutting: +2 bonus to checks to notice unusual stonework. They get a Search skill check when coming within 1 meter of stonework in question. They can also intuit depth, sensing the approximate depth as easy as human can sense which way is up. • +2 to Appraise, Craft, and Profession checks that deal with stone or metal items. Deep Dwarves: Deep Dwarves are a race of dwarves that are found in the deeper caverns of Kazim. They are the same size as hill dwarves, but leaner and with reddish hair. They are as common as hill dwarves on Kazim, but they rarely leave the planet, so they are a rare sight elsewhere in the galaxy. Personality: Deep Dwarves are standoffish and rude. Not that they got out of their way to be so, they merely have little use ettiquette in their deep cavern homes. Deep Dwarf Homeworld: Deep Dwarves are from the planet of Kazim. Language: Deep Dwarves speak Dwarven, Goblin, and rarely Basic. Example Names: Carmin, Danthar, Raknor, Salisa, Uthgar Adventurers: Deep Dwarves rarely leave their mines deep in the depths of Kazim. Those that do try to merely make a few credits any way that they can. They make good soldiers. Deep Dwarves are easy to insult and will take retribution out with their fists or weapons. Deep Dwarf Traits: • +2 Con, -4 Cha. Deep Dwarves are as hardy as Hill Dwarves, but their seclusion makes them very difficult to deal with at times. • Medium-sized. Deep Dwarves have no bonuses or penalties based on their size. • Deep Dwarves have a base speed of 6 meters. • +3 racial bonus to Fortitude saves against all poisons. • +4 dodge bonus against giants. • Darkvision up to 30 meters • Stonecutting: +2 bonus to checks to notice unusual stonework. They get a Search skill check when coming within 1 meter of stonework in question. They can also intuit depth, sensing the approximate depth as easy as human can sense which way is up. • +2 to Appraise, Craft, and Profession checks that deal with stone or metal items. • Light Sensitivity: Deep Dwarves suffer a –1 penalty to attack rolls in bright sunlight. Protective goggles can help to allieviate this problem. Derro Dwarves: Derro are evil and degenerate dwarves that broke off from the other races thousands of years ago. They look like a cross between a human an a dwarf. Their eyes have no irises or pupils. Their skin is of a bluish tint. Many people call derro “ghoul dwarves.” They are well known as slavers and pirates. Tales of derro harriers have spread across the galaxy, making it hard for even an honest derro to make a living anywhere but on the Outer Rim. Personality: Derro Dwarves are cruel and malicious. Even those that aren’t actually evil are tend to have a mean streak. Derro Dwarf Homeworld: Derro Dwarves, like all dwarves, are from Kazim. Language: Derro Dwarves speak Derro, Dwarven, Goblinoid, and at times Basic. Example Names: Ashat, Beeli, Crelith, Kraknik, Salizar Adventurers: Derro Dwarves are always looking for an upper hand, and don’t seem to care who they hurt to get what they want. Derro Dwarves are the first dwarves to become Jedi, though they were nearly all Dark Jedi. Derro Dwarf Traits: • +4 Dex, +2 Con, -2 Str, -4 Cha. Derro are very agile for a dwarven race and are still as stout. However, they tend to be weak, and their penchant for cruelty colors all their social skills. • Medium-sized. Derro Dwarves have no bonuses or penalties based on their size. • Derro Dwarves have a base speed of 6 meters. • +2 racial bonus to Fortitude saves against all poisons. • +4 dodge bonus against giants. • Darkvision up to 10 meters • Stonecutting: +2 bonus to checks to notice unusual stonework. They get a Search skill check when coming within 1 meter of stonework in question. They can also intuit depth, sensing the approximate depth as easy as human can sense which way is up. • +2 to Appraise, Craft, and Profession checks that deal with stone or metal items. • Start play with the Blind-fight feat for free. • Sunlight Vulnerability: Derro take 1 point of temporary Constitution damage for every hour they are exposed to sunlight, dying when their Constitution reaches 0. Lost Constitution points are recovered at the rate of 1 point per day out of the sun. Protective clothing can be found that helps to allieviate this problem. Duergar Dwarves: Duergar Dwarves are also known as “gray dwarves” due to their slate gray skin. They look emanciated and have bald heads (including females as well). They are looked down upon by hill and mountain dwarves. Duergar Dwarves have been fighting a war of supposed oppression against their cousins for nearly a millenia, though the true causes of the war are lost to the sands of time. Personality: Duergar Dwarves are spiteful. They see any non-duergar as just another person or species that wants to oppress them. Duergar Dwarf Homeworld: Duergar Dwarves hail from Kazim. Languages: Duergar speak Dwarven, Goblin, and upon occasion the language of the Stone Giants (Stonian). Example Names: Dumor, Eagor, Guimor, Tracsan, Vail Adventurers: Duergar Dwarves are angry people. They fight anyone that they feel are trying to keep them from their destined greatness. Duergar are sneaky and tend to be spies, soldiers, and assassins. Duergar Dwarves: • +2 Con, -4 Cha. Duergar Dwarves, despite their appearance, are quite hardy, but their views that the galaxy is trying to hold them back makes them difficult to talk to. • Medium-sized. Duergar Dwarves have no bonuses or penalties based on their size. • Duergar Dwarves have a base speed of 6 meters. • +2 racial bonus to Fortitude saves against all poisons. • +4 dodge bonus against giants. • Darkvision up to 40 meters • Stonecutting: +2 bonus to checks to notice unusual stonework. They get a Search skill check when coming within 1 meter of stonework in question. They can also intuit depth, sensing the approximate depth as easy as human can sense which way is up. • +2 to Appraise, Craft, and Profession checks that deal with stone or metal items. • +4 racial bonus to Move Silently checks • Light Sensitivity: Duergar Dwarves suffer a –2 penalty to attack rolls in bright sunlight. Protective goggles can help to allieviate this problem. • +1 racial bonus to Listen and Spot skill checks. • Start play with the Alertness feat for free. Mountain Dwarves: Mountain Dwarves are much like their hill dwarf cousins. They look similar, except for being a bit lighter complected, and even have many of the same mannerisms. The only real difference between the races is that mountain dwarves are more wary of other species. Personality: Though they are not unkind, mountain dwarves are harder to win over as friends and allies. They have an inherenet distrust of other species. Once their friendship is gained, they are steadfast allies. Mountain Dwarf Homeworld: Mountain Dwarves hail from the mountainous planet of Kazim. Languages: Mountain Dwarves speak Dwarven, Goblin, and Basic. Example Names: Brock, Deena, Garn, Noth, Waylan Adventurers: Mountain Dwarves are always on guard when among other races. They make excellent soldiers, but horrible diplomats. They are quick to anger when insulted by a member of a different species. Mountain Dwarf Traits: • +2 Con, -2 Cha. Mountain Dwarves are hardy folk, but are rather gruff and stubborn. • Medium-sized. Mountain Dwarves have no bonuses or penalties based on their size. • Mountain Dwarves have a base speed of 6 meters. • +2 racial bonus to Fortitude saves against all poisons. • +4 dodge bonus against giants. • Darkvision up to 20 meters • Stonecutting: +2 bonus to checks to notice unusual stonework. They get a Search skill check when coming within 1 meter of stonework in question. They can also intuit depth, sensing the approximate depth as easy as human can sense which way is up. • +2 to Appraise, Craft, and Profession checks that deal with stone or metal items. Elves Elves are a species of beautiful, slender humanoids from the forest-covered planet of Lillandra. They are the embodiment of grace and beauty in a galaxy marred by war and strife. Elves are rather protective of their freedom and their way of life, to the point that they seem almost as stubborn as a mountain dwarf. However, elves are rather open-minded, they simply do not like the way the other species in the galaxy handle their affairs with weapons instead of words. Elves are well known for their works of art and their insightful writings. They are almost as well known for the bloody war that has raged for a millenia against their own Drow cousins. The first elves to take to the stars were the High Elves. They colonized a large amount of worlds before coming into contact with humans and other species. To this day, there is a section of space still under the rule of the Elven Council. There are several races of elf. All are detailed below. High Elves: High Elves are the most common race of elves found in the galaxy. They are fair-skinned and golden haired people whose beauty is unmatched by any other species. High elves have built a society based around art, beauty, and tradition. They were the first elves to take to the stars and have built an impressive empire that has withstood the Empire to this day. Personality: High Elves tend to be haughty and arrogant. They see their art and music as the most beautiful, and see themselves as the most insightful of all the species in the galaxy. This attitude carries over into their relations with other elven races as well. High Elf Homeworld: High Elves hail from the planet, Lillandra. Languages: High Elves speak Elven, Sylvan, and Basic. Example Names: Aelanna, Corwin, Jaina, Starwin Adventurers: High Elves have a desire to see the galaxy, even if they know they will never find a society as grand as their own. High Elves are filled with a spirit that helps themselves and their allies through the darkest days. They are not quick to fight, unless their society is insulted. High Elves are honorable nearly to a fault. High Elf Traits: • +2 Dex, -2 Con. High Elves are rather agile, but they tend to be frail. • Medium-sized. High Elves have no bonuses or penalties based on their size. • High Elves have a base speed of 10 meters. • All High Elves are proficient with longswords, rapiers, longbows, composite longbows, shortbows, and composite shortbows regardless of their class. These are the traditional High Elven weapons which all young elves are taught to use even if such weapons are not as effective in this day and age. • +2 racial bonus to Will saves against mind-affecting powers • Low-light Vision: High Elves can see twice as far as humans in conditions of low illumination. • +2 racial bonus to Search, Spot, and Listen checks. A high elf who merely passes within a meter of a concealed or secret door is entitled to a Search check as though he is actively looking for it. Aquatic Elves: Aquatic Elves hail from Lillandra’s many oceans. They are as strikingly beautiful as their land-bound cousins are. Their skin is greenish silver in color, with hair that ranges from emerald green to deep blue. Their fingers and toes are partially webbed. They are a rather xenophobic race. They rarely trust even other elves, and have attempted to stay out of the war against the Drow as much as possible. Due to their aquatic nature, aquatic elves are among the rarest of all the elven races. Personality: Aquatic Elves are secretive. They trust very few non-aquatic elves, but once they do learn to trust someone they display a kindness and honesty rarely found in such abundance in other species. Aquatic Elf Homeworld: Aquatic Elves are from the planet, Lillandra. Languages: Aquatic Elves speak Elven, and rarely Basic. Example Names: Aquinas, Gheltina, Shoalmander Adventurers: Aquatic Elves are very peaceful people, plus they are not truly amphibious, this seriously hampers any attempts to leave their ocean worlds to seek adventure off Lillandra. Special environmental suits have been developed that allow an Aquatic Elf to survive for extended periods of time out of water, but the suits are very expensive. Aquatic Elves are very thoughtful, and try to consider every course of action before resorting to their blasters. Aquatic Elf Traits: • +2 Dex, -2 Int. Aquatic Elves are graceful, but their society has never truly emphasized learning over personal growth. • Medium-sized. Aquatic elves have no bonuses or penalties based on their size. • Aquatic Elves move at a base speed of 10 meters, and can Swim at a base speed of 13 meters. • All aquatic elves are proficient with tridents, spears, and nets regardless of their class. • +2 Will bonus against mind-affecting powers • Aquatic Elves can see four times farther than humans in low-illumination conditions. • +2 racial bonus to Search, Spot, and Listen checks. An aquatic elf who merely passes within a meter of a concealed or secret door is entitled to a Search check as though he is actively looking for it. • Gills: Aquatic Elves can survive out of the water for 1 hour per point of Constitution (after that refer to the rules for suffocation on page 217 of the Star Wars Core Rulebook). Drow Elves: The Drow are a race of black-skinned, white-haired elves with a penchant for cruelty and evil. The drow elves have waged a bloody war against the other elven races. In their society, females are of higher station than males. They worship the evil spider-goddess, Lolth. Personality: Drow Elves are at best mean, and vilely cruel at their worst. Most of the drow elf race was banished to the swamp and mountain world of Mooran shortly after the High Elves had developed starcraft. The banishment has fueled centuries of hatred in nearly every drow elf heart. Drow Elf Homeworld: Though they were initially from Lillandra, most Drow Elves were banished to the planet, Mooran. Languages: Drow Elves speak their own language (Lolthian), Elven, and Basic. Example Names: Drizzt, Lania, Liriel, Zaknafien Adventurers: Drow Elves by their very nature are warriors. They count some of the fiercest Dark Jedi as their greatest champions. Drow Elves take nearly every opportunity they have to cause pain and suffering on anyone that does not bow before their might. Drow Elf Traits: • Males: +2 Dex, +2 Int, -2 Con, -2 Cha. Drow males are bred to be warriors, agile and intelligent, yet they are treated poorly which is related in their lower Constitution and Charisma scores. Females: +2 Dex, +2 Int, +2 Cha, -2 Con. Drow females are as strong and intelligent as their male counterparts, however, they hold a powerful presence that demands attention, and due to the poor quality of air on Mooran their health suffers some. • Medium-sized. Drow Elves have no bonuses or penalties based on their size. • Drow Elves have a base speed of 10 meters. • +2 racial bonus to Will saves against mind-affecting powers. • Darkvision 40 meters • Light Blindness: Abrupt exposure to bright light (such as daylight) blinds drow for 1 round. In addition, they suffer a –1 penalty to all attack rolls, saves, and checks while operating in bright light. • Immune to powers of sleep. • +2 racial bonus to Search, Spot, and Listen checks. A drow elf who merely passes within a meter of a concealed or secret door is entitled to a Search check as though he is actively looking for it. Gray Elves: Gray Elves are a race of elves that are slightly taller than high elves with silver, amber, or pale golden hair. Their society is based around studies. Their cities are reclusive retreats built into the few mountain ranges on Lillandra. Though they have not travelled the stars as much as the high elves, gray elves can be found in throughout the galaxy usually in places of academic study. Personality: Gray Elves have little time for those that cannot offer them any intellectual stimulation. They are more arrogant and aloof than other elves, and tend to be reclusive. Gray Elf Homeworld: Gray Elves, as all elves, hail from Lillandra. Languages: Gray Elves speak Elven, Sylvan, and Basic, though is it not uncommon to find individuals that can speak several other languages. Example Names: Acanthis, Baenir, Hatalia, Wozolinir Adventurers: Gray Elves are not combative, but many have become Jedi Consulars and will use their Force powers to escape or stop any trouble they come across. They are interested only in learning, and tend to hire bodyguards to protect them while travelling the galaxy. Gray Elf Traits: • +2 Dex, +2 Int, -2 Str, -2 Con. Gray Elves are as agile as other elves and are more intelligent, but their academis pursuits leave little time to keep up their health, so they tend to be weaker and are just as frail as other elves. • Medium-sized. Gray Elves have no bonuses or penalties based on their size. • Gray Elves have a base speed of 10 meters. • +2 racial bonus to Will saves against mind-affecting powers. • Low-light Vision: Gray Elves can see twice as far as humans in conditions of low illumination. • +2 racial bonus to Search, Spot, and Listen checks. A gray elf who merely passes within a meter of a concealed or secret door is entitled to a Search check as though he is actively looking for it. Wild Elves: Wild Elves are a race of darker skinned, dark haired elves that are barbaric and tribal. They live in nomadic tribes that travel the forests hunting wild stags. They renounced the sciences of the high and gray elves for a simple life that they see as more intuned to the teachings of the elven creator, Corellon Larethian. They are looked down upon by the other elven races, but they know that they are Corellon’s true children. Personaltiy: Wild Elves are just that, wild. They see omens and portents in everything. They are quick to anger, but they can be kind and gentle to those that give the forests and Corellon proper respect. Wild Elf Homeworld: Wild Elves are found almost exclusively on Lillandra. Languages: Wild Elves usually only speak Elven and Sylvan, though an individual may speak Basic very rarely. Example Names: Amber, Corel, Josian, Trania Adventurers: Wild Elves very rarely ever leave their tribes. Those that do are most commonly banished for wanting to travel the stars and therefore have turned their backs on Corellon. They have few social skills, and are quick to attack anything their primitive minds deem a threat. Once they learn the ways of the galaxy, their alertness and sharp eyes are an excellent addition to any party. Wild Elf Traits: • +2 Dex, -2 Int. Wild Elves are graceful, but their lack of educational training is evident. • Medium-sized. Wild Elves have no bonuses or penalties based on their size. • Wild Elves have a base speed of 10 meters. • All Wild Elves are proficient with longbows, composite longbows, shortbows, and composite shortbows regardless of their class. • +2 racial bonus to Will saves against mind-affecting powers. • Low-light Vision: Wild Elves can see twice as far as humans in conditions of low illumination. • +2 racial bonus to Search, Spot, and Listen checks. A wild elf who merely passes within a meter of a concealed or secret door is entitled to a Search check as though he is actively looking for it. • Primitive: Wild Elves have a –4 penalty when using technological items. They can decrease to –2 by spending 2 character points. After gaining another level, they can spend another 2 character points to remove the penalty altogether. Wood Elves: Wood Elves live in treetop cities much like the Ewoks of Endor. These yellow or coppery red haired elves have deemed themselves the protectors of the forests of Lillandra. They are much more muscular than elves of other races. Though they rarely leave Lillandra, many have. Jedi Knight wood elves of the order of the Lorellai have sworn oaths to stop the Drow and protect the galaxy from their evil taint. Personality: Wood Elves are the most open of all the elven races. They treat those with respect and kindness that give the same attitudes in return. However, they are quick to anger when they see injustice, and have no qualms in attacking the unjust. Wood Elf Homeworld: Wood Elves hail from the planet, Lillandra. Languages: Wood Elves speak Elven, Sylvan, and Basic. Wood Elf warriors that guard the forest cities ususally speak the languages of Giant Eagles and Giant Owls as well. Example Names: Banmere, Danwin, Ornith, Willow Adventurers: Wood Elves are happiest on Lillandra, but they know that the Drow are out in the galaxy wreaking havoc, so many wood elves leave to hunt the Drow. Not all wood elves encountered outside of Lillandra are Drow hunters, many are young elves looking to explore the galaxy. Wood Elf Traits: • +2 Str, +2 Dex, -2 Con, -2 Int, -2 Cha. Wood Elves are the strongest of the elven races, but they are still just as frail as other elves. Plus their society does not have a fundamental education system, and their rigid thought patterns on justice makes it difficult to relate to them at times. • Medium-sized. Wood Elves have no bonuses or penalties based on their size. • Wood Elves have a base speed of 10 meters. • All Wood Elves are proficient with longswords, longbows, composite longbows, shortbows, and composite shortbows regardless of their class. These are the traditional Wood Elven weapons which all young elves are taught to use even if such weapons are not as effective in this day and age. • +2 racial bonus to Will saves against mind-affecting powers. • Low-light Vision: Wood Elves can see twice as far as humans in conditions of low illumination. • +2 racial bonus to Search, Spot, and Listen checks. A wood elf who merely passes within a meter of a concealed or secret door is entitled to a Search check as though he is actively looking for it. Kane [/QUOTE]
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